"d1_town.start"
{
	"dsp"	"20"

	
	"playlooping"
	{
		"volume"	"0.75"
		"wave"		"ambient/areas/zombie_town/tone_alley.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playlooping"
	{
		"volume"	"0.35"
		"wave"		"ambient/areas/zombie_town/wind_base.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playrandom"
	{
		"time"		"8, 16"
		"volume"	"0.2,0.6"
		"pitch"		"95,105"
		"attenuation"	"0"
		"rndwave"
		{
			"wave"	"ambient/areas/zombie_town/wind_snippet1.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet2.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet3.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet4.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet5.wav"
		}		
	}


	"playrandom"
	{
		"time"		"4, 12"
		"volume"	"0.4,0.7"
		"pitch"		"95,100"
		"attenuation"	"0"
		"rndwave"
		{
			"wave"	"ambient/areas/zombie_town/crow1.wav"
			"wave"	"ambient/areas/zombie_town/crow2.wav"
			"wave"	"ambient/areas/zombie_town/crow3.wav"
			"wave"	"ambient/areas/zombie_town/crow4.wav"
			"wave"	"ambient/areas/zombie_town/crow5.wav"
		}		
	}
}

"d1_town.indoor"
{

	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/areas/roomtone/roomtone2.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playrandom"
	{
		"time"		"5,10"
		"volume"	"0.2,0.5"
		"pitch"		"95,105"
		"attenuation"	"0"

		"rndwave"
		{
			"wave"	"ambient/areas/d1_town/wood_creak1.wav"
			"wave"	"ambient/areas/d1_town/wood_creak2.wav"
			"wave"	"ambient/areas/d1_town/wood_creak3.wav"
			"wave"	"ambient/areas/d1_town/wood_creak4.wav"
			"wave"	"ambient/areas/d1_town/wood_creak5.wav"
			"wave"	"ambient/areas/d1_town/wood_creak6.wav"
		}
		
	}

}

"d1_town.ambience"
{
	"dsp"	"20"

	
	"playlooping"
	{
		"volume"	"0.55"
		"wave"		"ambient/areas/zombie_town/town_ambience.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playlooping"
	{
		"volume"	"0.25"
		"wave"		"ambient/areas/zombie_town/wind_base.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playrandom"
	{
		"time"		"6, 14"
		"volume"	"0.2,0.5"
		"pitch"		"95,105"
		"attenuation"	"0"
		"rndwave"
		{
			"wave"	"ambient/areas/zombie_town/wind_snippet1.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet2.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet3.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet4.wav"
			"wave"	"ambient/areas/zombie_town/wind_snippet5.wav"
		}		
	}


	"playrandom"
	{
		"time"		"8, 18"
		"volume"	"0.3,0.5"
		"pitch"		"95,100"
		"attenuation"	"0"
		"rndwave"
		{
			"wave"	"ambient/areas/zombie_town/crow1.wav"
			"wave"	"ambient/areas/zombie_town/crow2.wav"
			"wave"	"ambient/areas/zombie_town/crow3.wav"
			"wave"	"ambient/areas/zombie_town/crow4.wav"
			"wave"	"ambient/areas/zombie_town/crow5.wav"
		}		
	}
}

"d1_town.cave"
{

	"dsp"	"23"

	"playlooping"
	{
		"volume"	"0.5"
		"wave"		"ambient/areas/d1_town/cave_amb1.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}

	"playrandom"
	{
		"time"		"10,21"
		"volume"	"0.3,0.65"
		"pitch"		"95,105"
		"attenuation"	"0"

		"rndwave"
		{
			"wave"	"ambient/areas/d1_town/cave_hit1.wav"
			"wave"	"ambient/areas/d1_town/cave_hit2.wav"
			"wave"	"ambient/areas/d1_town/cave_hit3.wav"
			"wave"	"ambient/areas/d1_town/cave_hit4.wav"
			"wave"	"ambient/areas/d1_town/cave_hit5.wav"
			"wave"	"ambient/areas/d1_town/cave_hit6.wav"
		}
		
	}

}