


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1124 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
8 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
8 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
14 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06b*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
8 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Can't load skybox file skybox/sky_day03_06b_hdr to build the default cubemap!
Can't load skybox file skybox/sky_day03_06b_hdr to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
11 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
15 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 minutes, 28 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453037, 224822, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0876 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3765/12288      271080/884736   (30.6%) 
texdata                420/2048        13440/65536    (20.5%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442202/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient      3829/65536      107212/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4193926/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
11 minutes, 35 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453036, 224822, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1220 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3765/12288      271080/884736   (30.6%) 
texdata                420/2048        13440/65536    (20.5%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]     3810116/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442202/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4193926/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10 minutes, 40 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6732 texinfos to 3765
Reduced 590 texdatas to 420 (27561 bytes to 18916)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
13 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 minutes, 14 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453037, 224822, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0444 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3765/12288      271080/884736   (30.6%) 
texdata                420/2048        13440/65536    (20.5%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442202/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient      3829/65536      107212/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4193926/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
12 minutes, 59 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453036, 224821, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0573 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3765/12288      271080/884736   (30.6%) 
texdata                420/2048        13440/65536    (20.5%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]     3810116/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442202/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4193926/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
11 minutes, 56 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 minutes, 37 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (12036 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 78 texinfos to 36
Reduced 8 texdatas to 6 (225 bytes to 173)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
   1 portalclusters
   0 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14  compressed from 16
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(939, 375, 106)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0108 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         793/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
HDR leaf ambient       172/65536        4816/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(939, 375, 106)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         793/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
HDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (12036 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 78 texinfos to 36
Reduced 8 texdatas to 6 (225 bytes to 173)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
   1 portalclusters
   0 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14  compressed from 16
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(939, 375, 106)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
HDR leaf ambient       172/65536        4816/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(939, 375, 106)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
HDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(939, 375, 106)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
HDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(939, 375, 106)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
HDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(935, 372, 105)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       806/65536       22568/1835008  ( 1.2%) 
HDR leaf ambient       804/65536       22512/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(935, 372, 105)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       806/65536       22568/1835008  ( 1.2%) 
HDR leaf ambient       806/65536       22568/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
5 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(935, 372, 105)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       806/65536       22568/1835008  ( 1.2%) 
HDR leaf ambient       806/65536       22568/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
4 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
138 faces
400458 square feet [57666064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
138 patches before subdivision
1314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18878, max 112
transfer lists:   0.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(935, 372, 105)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             299/65536        2392/524288   ( 0.5%) 
planes                 544/65536       10880/1310720  ( 0.8%) 
vertexes               318/65536        3816/786432   ( 0.5%) 
nodes                  170/65536        5440/2097152  ( 0.3%) 
texinfos                36/12288        2592/884736   ( 0.3%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  138/65536        7728/3670016  ( 0.2%) 
hdr faces              138/65536        7728/3670016  ( 0.2%) 
origfaces               56/65536        3136/3670016  ( 0.1%) 
leaves                 172/65536        5504/2097152  ( 0.3%) 
leaffaces              159/65536         318/131072   ( 0.2%) 
leafbrushes            251/65536         502/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              888/512000       3552/2048000  ( 0.2%) 
edges                  572/256000       2288/1024000  ( 0.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            75/65536         150/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       29336/0        ( 0.0%) 
HDR lightdata         [variable]       29336/0        ( 0.0%) 
visdata               [variable]          14/16777216 ( 0.0%) 
entdata               [variable]         789/393216   ( 0.2%) 
LDR ambient table      172/65536         688/262144   ( 0.3%) 
HDR ambient table      172/65536         688/262144   ( 0.3%) 
LDR leaf ambient       806/65536       22568/1835008  ( 1.2%) 
HDR leaf ambient       806/65536       22568/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/276      ( 0.4%) 
pakfile               [variable]       87463/0        ( 0.0%) 
physics               [variable]       12036/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 356
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
6 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6747 texinfos to 3769
Reduced 602 texdatas to 431 (28370 bytes to 19705)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
17 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
3 minutes, 2 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453038, 224822, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0803 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3765/12288      271080/884736   (30.6%) 
texdata                420/2048        13440/65536    (20.5%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]     3810116/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442920/393216   (112.6%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4193926/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
13 minutes, 37 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453037, 224822, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0825 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3765/12288      271080/884736   (30.6%) 
texdata                420/2048        13440/65536    (20.5%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]     3810116/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442920/393216   (112.6%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4193926/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
13 minutes, 14 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4015463 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6747 texinfos to 3769
Reduced 602 texdatas to 431 (28370 bytes to 19705)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
18 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 minutes, 44 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453038, 224822, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1109 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3769/12288      271368/884736   (30.7%) 
texdata                431/2048        13792/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442198/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient      3829/65536      107212/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198693/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
12 minutes, 27 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134637 Square Feet [19387798.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11491932, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(453036, 224821, 100171)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63693, 29200, 11514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12143, 5327, 2053)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1007, 352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 221, 74)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(130, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1064 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18432/65536      221184/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3769/12288      271368/884736   (30.7%) 
texdata                431/2048        13792/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418445/0          418445/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83294/512000     333176/2048000  (16.3%) 
edges                53887/256000     215548/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1034/32768       10340/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21201/65536       42402/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810116/0        ( 0.0%) 
HDR lightdata         [variable]     3810116/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442198/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
HDR leaf ambient     13843/65536      387604/1835008  (21.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198693/0        ( 0.0%) 
physics               [variable]     4015463/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28821
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
13 minutes, 3 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015447 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6749 texinfos to 3770
Reduced 602 texdatas to 431 (28370 bytes to 19705)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4015447 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6749 texinfos to 3770
Reduced 602 texdatas to 431 (28370 bytes to 19705)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
14 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015447 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6749 texinfos to 3770
Reduced 602 texdatas to 431 (28370 bytes to 19705)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
8 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015447 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6748 texinfos to 3770
Reduced 600 texdatas to 430 (28273 bytes to 19634)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
8 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 minute, 59 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134635 Square Feet [19387466.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489205, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462180, 231872, 105923)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63928, 29608, 11943)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12159, 5385, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2424, 1015, 360)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(551, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0628 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3770/12288      271440/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418245/0          418245/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3809220/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient      3829/65536      107212/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
8 minutes, 51 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134635 Square Feet [19387466.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489205, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462179, 231872, 105923)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63928, 29608, 11943)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12159, 5385, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2424, 1015, 360)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(551, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0939 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3770/12288      271440/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418245/0          418245/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3809220/0        ( 0.0%) 
HDR lightdata         [variable]     3809220/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
9 minutes, 4 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 minutes, 7 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134635 Square Feet [19387466.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489205, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462180, 231872, 105923)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63928, 29608, 11943)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12159, 5385, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2424, 1015, 360)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(551, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0473 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3770/12288      271440/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418245/0          418245/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3809220/0        ( 0.0%) 
HDR lightdata         [variable]     3809220/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
8 minutes, 58 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134635 Square Feet [19387466.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489205, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462179, 231871, 105923)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63928, 29608, 11943)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12159, 5385, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2424, 1015, 360)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(551, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2753/8192        33036/98304    (33.6%) 
brushsides           23412/65536      187296/524288   (35.7%) 
planes               21034/65536      420680/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3770/12288      271440/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418245/0          418245/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3809220/0        ( 0.0%) 
HDR lightdata         [variable]     3809220/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
9 minutes, 9 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp


[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp


2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp


[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp


2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp


[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp


2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 minute, 38 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
6489 faces
2 degenerate faces
1132290 square feet [163049824.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6487 patches before subdivision
zero area child patch
zero area child patch
103581 patches after subdivision
unsupported light entity: "light_glspot"
DecompressVis: 0 repeat


2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 minute, 38 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
6489 faces
2 degenerate faces
1132290 square feet [163049824.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6487 patches before subdivision
zero area child patch
zero area child patch
103581 patches after subdivision
unsupported light entity: "light_glspot"
DecompressVis: 0 repeat


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4015447 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6752 texinfos to 3771
Reduced 600 texdatas to 430 (28273 bytes to 19634)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22332 visible clusters (5.53%)
Total clusters visible: 403907
Average clusters visible: 568
Building PAS...
Average clusters audible: 706
visdatasize:129359  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (4015447 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6752 texinfos to 3771
Reduced 600 texdatas to 430 (28273 bytes to 19634)
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
7 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
1 minute, 37 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134599 Square Feet [19382330.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489557, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462286, 231921, 105944)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63963, 29620, 11946)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12167, 5387, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2426, 1015, 361)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0937 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2754/8192        33048/98304    (33.6%) 
brushsides           23418/65536      187344/524288   (35.7%) 
planes               21036/65536      420720/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3771/12288      271512/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418245/0          418245/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810132/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient      3829/65536      107212/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
7 minutes, 29 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134599 Square Feet [19382330.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489557, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462284, 231921, 105944)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63963, 29620, 11946)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12167, 5387, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2426, 1015, 361)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(552, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0368 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2754/8192        33048/98304    (33.6%) 
brushsides           23418/65536      187344/524288   (35.7%) 
planes               21036/65536      420720/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3771/12288      271512/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418245/0          418245/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3810132/0        ( 0.0%) 
HDR lightdata         [variable]     3810132/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
7 minutes, 55 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.vmf
material "" not found.
Material not found!: 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "snow/blendstonesnow001b" not found.
Material not found!: SNOW/BLENDSTONESNOW001B
material "snow/rockwall010b_snow" not found.
Material not found!: SNOW/ROCKWALL010B_SNOW
material "snow/blendgrasssnow001d" not found.
Material not found!: SNOW/BLENDGRASSSNOW001D
material "snow/grassfloor003a_snow02" not found.
Material not found!: SNOW/GRASSFLOOR003A_SNOW02
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/styleguide_ravenholm_01_2_fix/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day03_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalsnow001" not found.
material "decals/vinesdead_02" not found.
material "decals/vinesdead_03" not found.
material "decals/decalsnow002" not found.
material "decals/decalsnow003" not found.
material "decals/decalsnow004" not found.
material "decals/decalsnow005" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4015447 bytes)
Static prop models/props_lab/pipesystem02c.mdl outside the map (1324.44, -4821.90, -1534.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6755 texinfos to 3772
Reduced 600 texdatas to 430 (28273 bytes to 19634)
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
14 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.prt
 711 portalclusters
1987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1549 visible clusters (0.75%)
Total clusters visible: 206998
Average clusters visible: 291
Building PAS...
Average clusters audible: 667
visdatasize:121748  compressed from 136512
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
2 minutes, 13 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134599 Square Feet [19382330.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489261, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462267, 231912, 105938)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63951, 29616, 11945)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12163, 5386, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1015, 361)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(551, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0742 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2754/8192        33048/98304    (33.6%) 
brushsides           23418/65536      187344/524288   (35.7%) 
planes               21036/65536      420720/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3772/12288      271584/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418045/0          418045/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3809932/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient      3829/65536      107212/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
9 minutes, 39 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
10153 faces
6 degenerate faces
1664848 square feet [239738176.00 square inches]
650 Displacements
134599 Square Feet [19382330.00 Square Inches]
10147 patches before subdivision
85191 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11489261, max 1577
transfer lists:  87.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(462266, 231912, 105939)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(63951, 29616, 11945)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(12163, 5386, 2114)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 1015, 361)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(551, 222, 75)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(129, 50, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(34, 13, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0437 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 192/1024         9216/49152    (18.8%) 
brushes               2754/8192        33048/98304    (33.6%) 
brushsides           23418/65536      187344/524288   (35.7%) 
planes               21036/65536      420720/1310720  (32.1%) 
vertexes             18424/65536      221088/786432   (28.1%) 
nodes                 3636/65536      116352/2097152  ( 5.5%) 
texinfos              3772/12288      271584/884736   (30.7%) 
texdata                430/2048        13760/65536    (21.0%) 
dispinfos              650/0          114400/0        ( 0.0%) 
disp_verts           19258/0          385160/0        ( 0.0%) 
disp_tris            25984/0           51968/0        ( 0.0%) 
disp_lmsamples      418045/0          418045/0        ( 0.0%) 
faces                10153/65536      568568/3670016  (15.5%) 
hdr faces            10153/65536      568568/3670016  (15.5%) 
origfaces             8510/65536      476560/3670016  (13.0%) 
leaves                3829/65536      122528/2097152  ( 5.8%) 
leaffaces            11673/65536       23346/131072   (17.8%) 
leafbrushes           5033/65536       10066/131072   ( 7.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            83291/512000     333164/2048000  (16.3%) 
edges                53884/256000     215536/1024000  (21.0%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1033/32768       10330/327680   ( 3.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         21204/65536       42408/131072   (32.4%) 
cubemapsamples          46/1024          736/16384    ( 4.5%) 
overlays               217/512         76384/180224   (42.4%) 
LDR lightdata         [variable]     3809932/0        ( 0.0%) 
HDR lightdata         [variable]     3809932/0        ( 0.0%) 
visdata               [variable]      121748/16777216 ( 0.7%) 
entdata               [variable]      442228/393216   (112.5%) VERY FULL!
LDR ambient table     3829/65536       15316/262144   ( 5.8%) 
HDR ambient table     3829/65536       15316/262144   ( 5.8%) 
LDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
HDR leaf ambient     14007/65536      392196/1835008  (21.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/75808    ( 0.0%) 
pakfile               [variable]     4198056/0        ( 0.0%) 
physics               [variable]     4015447/4194304  (95.7%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 28818
Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\styleguide_ravenholm_01_2_fix.bsp
9 minutes, 17 seconds elapsed
