"Water"
{
	"$envmap" "shadertest/cubemap"
	"$basetexture" "nature/water002a"
	"%compilewater" 1
	"$watertimefreq1" 0.50
	"$watertimefreq2" 0.62
	"$waterwaveheight" 1
	"$waterwavelength" 256
	"$waterdepth" 64
	"$waterspecularmin" 0.25
	"$waterspecularmax" 1
	"$watercolor" "[ 0.13 0.16 0.17 ]"
	"$watermurkiness" 0.85
	"$waterbasefactor" 1.00
	"$waterbasemovementdist" 0.01
	"$waterbasemovementfreq" 20
	"$surfaceprop" "water"
	"$fogenable" 1
	"$fogcolor" "[ 0.30 0.20 0.20 ]"
	"$fogstart" 1.00
	"$fogend" 800.00
	"$bottommaterial" "dev/dev_waterbeneath"
	"$subdivsize" 64
}
