"NPC_Manhack.Die"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/die1.wav"
}

"NPC_Manhack.Bat"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/bat_away.wav"
}

"NPC_Manhack.Splash"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"ambient/nature/water/water_splash1.wav"
		"wave"	"ambient/nature/water/water_splash2.wav"
		"wave"	"ambient/nature/water/water_splash3.wav"
	}
}

"NPC_Manhack.Slice"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/manhack/grind_flesh1.wav"
		"wave"	"npc/manhack/grind_flesh2.wav"
		"wave"	"npc/manhack/grind_flesh3.wav"
	}
}

"NPC_Manhack.Grind"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"85, 115"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/manhack/grind1.wav"
		"wave"	"npc/manhack/grind2.wav"
	}
}

"NPC_Manhack.EngineNoise"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/mh_blade_snick1.wav"
}

"NPC_Manhack.Unpack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/unpack.wav"
}

"NPC_Manhack.EngineSound1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_65dB"
	"wave"			"npc/manhack/engine1.wav"
}


"NPC_Manhack.EngineSound2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_65dB"
	"wave"			"npc/manhack/engine2.wav"
}

"NPC_Manhack.BladeSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_65dB"
//	"wave"			"npc/manhack/spinloop_low.wav"
	"wave"			"npc/manhack/spinloop_high.wav"
}
