//"ModelDiffuseBump"
"VertexLitGeneric"
{
	"$bumpmap" "models/fassassin/head_normal"
	"$envmap" "shadertest/cubemap"
	"$envmaptint" "[0.6 0.6 0.6]"
	"$normalmapalphaenvmapmask" 1
	"$basetexture" "models/fassassin/head"
	"$model" 1
}