//"ModelDiffuseBump"
"VertexLitGeneric"
{
	"$basetexture" "models/fassassin/arm"
	"$bumpmap" "models/fassassin/hand_normal"
	"$envmap" "models/fassassin/cubemap"
	//"$envmaptint" "[0.4 0.4 0.6]"
	"$model" 1
}