//"ModelDiffuseBump"
"VertexLitGeneric"
//"Wireframe"
{
	"$bumpmap" "models/fassassin/chest_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "shadertest/cubemap"
	"$model" 1
	"$basetexture" "models/fassassin/chest2"
	"$envmaptint" "[0.8 0.8 0.8]"
}