"VertexLitGeneric"
{
	"$baseTexture" 	"Models/Combine_soldier/combinesoldiersheet"
	"$envmap" "env_cubemap"	
//	"$bumpmap" "dev/flat_normal"
	"$basealphaenvmapmask" 1
	"$envmapsaturation" .1
	"$envmaptint" "[0.6 0.6 0.6]"
	"$envmapcontrast" 1
	"$surfaceprop" "flesh"

}



