C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/chimneypipe_cluster02a/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL chimneypipe_cluster02a_reference.smd
SMD MODEL idle.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneypipe_cluster02a.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices    27760 bytes (346 vertices)
faces           0 bytes (252 faces)
flexes          0 bytes (0 flexes)
models      27916 bytes
textures       40 bytes
keyvalues       0 bytes
Collision model volume 324031.34 in^3
collision          0 bytes
total       33140
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneypipe_cluster02a.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneypipe_cluster02a.dx80.vtx":
C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/chimneypipe_cluster02b/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL chimneypipe_cluster02b_reference.smd
SMD MODEL idle.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneypipe_cluster02b.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices    29040 bytes (362 vertices)
faces           0 bytes (256 faces)
flexes          0 bytes (0 flexes)
models      29196 bytes
textures       40 bytes
keyvalues       0 bytes
Collision model volume 269721.00 in^3
collision          0 bytes
total       34420
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneypipe_cluster02b.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneypipe_cluster02b.dx80.vtx":
C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/chimneysmokestack_cluster01a/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL chimneysmokestack_cluster01a_reference.smd
SMD MODEL idle.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneysmokestack_cluster01a.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices    33840 bytes (422 vertices)
faces           0 bytes (404 faces)
flexes          0 bytes (0 flexes)
models      33996 bytes
textures       40 bytes
keyvalues       0 bytes
Collision model volume 1359511.38 in^3
collision          0 bytes
total       39220
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneysmokestack_cluster01a.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/chimneysmokestack_cluster01a.dx80.vtx":
C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/pipe_cap001/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL pipe_cap001_reference.smd
SMD MODEL idle.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap001.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices    11760 bytes (146 vertices)
faces           0 bytes (206 faces)
flexes          0 bytes (0 flexes)
models      11916 bytes
textures       40 bytes
keyvalues       0 bytes
Collision model volume 93.24 in^3
collision          0 bytes
total       17148
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap001.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap001.dx80.vtx":
C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/pipe_cap002/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL pipe_cap002_reference.smd
SMD MODEL idle.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap002.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices    12080 bytes (150 vertices)
faces           0 bytes (174 faces)
flexes          0 bytes (0 flexes)
models      12236 bytes
textures       40 bytes
keyvalues       0 bytes
Collision model volume 193.20 in^3
collision          0 bytes
total       17468
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap002.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap002.dx80.vtx":
C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/pipe_cap005b/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL pipe_cap005b_reference.smd
SMD MODEL idle.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap005b.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices    40240 bytes (502 vertices)
faces           0 bytes (384 faces)
flexes          0 bytes (0 flexes)
models      40396 bytes
textures       40 bytes
keyvalues       0 bytes
Collision model volume 3828.97 in^3
collision          0 bytes
total       45628
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap005b.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap005b.dx80.vtx":
C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/pipe_cap005c/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL pipe_cap005c_reference.smd
SMD MODEL idle.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap005c.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices    55600 bytes (694 vertices)
faces           0 bytes (576 faces)
flexes          0 bytes (0 flexes)
models      55756 bytes
textures       40 bytes
keyvalues       0 bytes
Collision model volume 3828.97 in^3
collision          0 bytes
total       60988
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap005c.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_cap005c.dx80.vtx":
C:/Games/GabenTF2/tf2alpha/tf2/modelsrc/props2fort/pipe_runoff005/, C:/Games/GabenTF2/tf2alpha/tf2/, C:/Games/GabenTF2/tf2alpha/tf2/
SMD MODEL pipe_runoff005_reference.smd
SMD MODEL idle.smd
---------------------
writing C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_runoff005.mdl:
bones         648 bytes (1)
   animation       x       y       ips    angle
sequences    4460 bytes (1 frames) [0:00]
vertices     6160 bytes (76 vertices)
faces           0 bytes (143 faces)
flexes          0 bytes (0 flexes)
models       6316 bytes
textures       40 bytes
keyvalues       0 bytes
collision          0 bytes
total       11544
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_runoff005.dx7_2bone.vtx":
Generating optimized mesh "C:/Games/GabenTF2/tf2alpha/tf2/models/props_2fort/pipe_runoff005.dx80.vtx":
