NOV 13/06
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Built by slkandy:

- Fixed primary ammo HUD panel not showing up
- Fixed health HUD pannel not showing up - using HL2's for now. Thanks HL2!
- Utilized the flashlight panel to show what build we're using (hardcoded)
- Fixed bullets tracers crashing the game (such as minigun and shotgun bullets)
- Added "spy" console command. Use to switch to the spy class. Right now there's no weapons given to the spy, but you can use
the "special" command to cloak with a cool FOV effect. Type "special" again to uncloak. Check it out in thirdperson.
- Fixed low FPS when anyone is playing as spy (same vphysics stuff as before)
- Fixed victim's playermodel still showing for a bit after killing him. Model should now dissapear right away.
- Fixed tactical view not showing. Press Shift to check it out. Zoom in and out with the scroll wheel and pan with WASD (or directional keys)
To see yourself in tactical view, you need to be in thirdperson.
- Made tactical view show for a while before respawning

- Minigun model - thanks Krunchy!
- Camouflage material (for v_models)
- New HudLayout.res to complement HUD health and ammo fix
- Minigun tracer material - thx for reminding, krunchy!
- Fixed menu button sounds! - gj krunchy!
- Added resource chunk model

NOTES: Damage indicator is broken, I'll look into it. 

NOV 8/06
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Built by slkandy:

- Disabled ragdoll shadows on many occasions (perf boost + reduced crashes)
- Disabled more ragdoll shadow stuff on the client
- Added a few VPhysics debug messages here and there

- EXPONENTIALLY INCREASED FRAMES PER SECOND (seriously)
  Due to VPhysics overwite errors and shadows, FPS went down twice as much for every time someone died/respawned/joined
  This was also the reason for the huge lag on servers - they were calculating all of this at once and sometimes getting as low as 5fps,
  which greatly slowed down data transfer.

- Rocket launcher model + missle model + sounds and materials
- obj_human_powerpack model and fixed sprites

NOV 6/06
=================

Built by slkandy:

- Fixed crash on death
- Fixed crash when using alien_commando.mdl as player model (model included in this rar)
- Aliens now use alien model


NOV 5/06
=================

Built by slkandy:

- Made bots set their model depending on the team they are on
- alien_commando.mdl properly used by alien bots, but still crashes when used on player
- Added extra models to precache list for debugging purposes
- Added "Enemy" and "Friend" to the centerid, so you know what team the person is on
- Fixed centerid not showing when looking at enemies
- Added health info to enemy centerid temporarily

- Added fixed alien_commando.mdl to models/player
- Added new burstrifle weapon viewmodel for both teams- thanks Krunchy for teaching me!

IMPORTANT: Make sure you have Krunchy's newest fixed_v_tf2_shield<xx>.rar, since the
shield weapon scripts have been changed to use it.

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