//
//
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM		1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2


"NPC_Barney.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
	}
}

"NPC_Barney.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
	}
}

"NPC_BaseZombie.PoundDoor"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/zombie_pound_door.wav"
}

"NPC_BaseZombie.Swat"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/zombie_hit.wav"
}

"NPC_Citizen.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
	}
}

"NPC_Citizen.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
		"wave"	"footsteps/softshoe_generic1.wav"
	}
}

"NPC_Combine.GrenadeLaunch"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/glauncher.wav"
}

"NPC_CombineS.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/die1.wav"
		"wave"	"npc/combine_soldier/die2.wav"
		"wave"	"npc/combine_soldier/die3.wav"
	}
}

"NPC_MissileDefense.Attack"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"weapons/hmg1_1.wav"
		"wave"	"weapons/hmg1_2.wav"
		"wave"	"weapons/hmg1_3.wav"
	}
}

"NPC_MissileDefense.Reload"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_100dB"

	"wave"			"weapons/ar1_boltback.wav"
}

"NPC_MissileDefense.Turn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_100dB"

	"wave"			"npc/entity/turret/turret_loop1.wav"
}

"NPC_Monk.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_100dB"

	"wave"			"weapons/monk_gun/fire.wav"
}

"NPC_MSynth.Hover"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/waste_scanner/hover.wav"
}

"NPC_MSynth.WarmUp"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/attack_charge.wav"
}

"NPC_MSynth.EnergyShoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/waste_scanner/grenade_fire.wav"
}

"NPC_MSynth.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/attack_shoot.wav"
}


"NPC_Roller.PowerOn"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/power_up.wav"
}

"NPC_Roller.PowerOff"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/shut_down.wav"
}

"NPC_Roller.Marco"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/roller/call1.wav"
		"wave"	"npc/roller/call2.wav"
	}
}

"NPC_Roller.Polo"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/call3.wav"
}

"NPC_RollerBuddy.Confirm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/confirm_move.wav"
}

"NPC_RollerBuddy.RemoteYes"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/remote_yes.wav"
}

"NPC_RollerBuddy.RemoteNo"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/remote_yes.wav"
}

"NPC_RollerBull.Measure"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/test/rol_probe1.wav"
}

"NPC_RollerBull.Tossed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/test/rol_tossed1.wav"
}

"NPC_RollerBull.Taunt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.300"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/test/rol_swingbladetaunt1.wav"
}

"NPC_RollerBull.OpenSpikes"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/blade_out.wav"
}

"NPC_RollerBull.CloseSpikes"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/blade_in.wav"
}

"NPC_RollerBull.Cut"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/blade_cut.wav"
}

"NPC_RollerBull.Summon"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/test/rol_summon1.wav"
}

"NPC_RollerBull.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/roller/test/rol_idle1.wav"
		"wave"	"npc/roller/test/rol_idle2.wav"
		"wave"	"npc/roller/test/rol_idle3.wav"
		"wave"	"npc/roller/test/rol_idle4.wav"
	}
}

"NPC_RollerBull.Bark"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/roller/bark1.wav"
		"wave"	"npc/roller/bark2.wav"
		"wave"	"npc/roller/bark3.wav"
	}
}


"NPC_RollerTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/turret_shoot.wav"
}

"Player_Manhack.ThrustLow"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/spinloop_low.wav"
}

"Player_Manhack.ThrustHigh"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/spinloop_high.wav"
}

"Player_Manhack.GrindFlesh"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/manhack/grind_flesh1.wav"
		"wave"	"npc/manhack/grind_flesh2.wav"
		"wave"	"npc/manhack/grind_flesh3.wav"
	}
}

"Player_Manhack.Grind"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/manhack/grind1.wav"
		"wave"	"npc/manhack/grind2.wav"
		"wave"	"npc/manhack/grind3.wav"
	}
}

"Player_Manhack.Fly"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/stinger_flyloop1.wav"
}

"Player_Manhack.Fire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/stinger_fire1.wav"
}

"Player_Manhack.Damage"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"impact/bullets/metal/metal1.wav"
		"wave"	"impact/bullets/metal/metal2.wav"
		"wave"	"impact/bullets/metal/metal3.wav"
		"wave"	"impact/bullets/metal/metal4.wav"
	}
}

"ScannerShield.MetalDebris"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"debris/metal1.wav"
}

"PropAPC.FireCannon"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"weapons/stinger_fire1.wav"
}

"PropAPC.FireRocket"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"weapons/stinger_fire1.wav"
}

"PropJeep.FireCannon"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.750, 1.000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/gauss/fire1.wav"
}

"PropJeep.FireChargedCannon"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.750, 1.000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/gauss/fire1.wav"
}

"PropJeep.AmmoOpen"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"90,110"
	"wave"		"vehicles/atv_ammo_open.wav"
}

"PropJeep.AmmoClose"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"90,110"
	"wave"		"vehicles/atv_ammo_close.wav"
}

"ExtinguisherCharger.Use"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"items/medshot4.wav"
}

"Flare.Touch"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/flaregun/impact.wav"
}

"Missile.Accelerate"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/rpg/rocket1.wav"
}

"Missile.Ignite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"weapons/rpg/rocket1.wav"
}

"PortableThumper.ThumpSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/objects/thumper_dust.wav"
}

"HUDQuickInfo.LowHealth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"player/hud/warning.wav"
}

"HUDQuickInfo.LowAmmo"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"player/hud/warning.wav"
}

"explode_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_1.wav"
}

"explode_2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_2.wav"
}

"explode_3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_3.wav"
}

"explode_4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_4.wav"
}

"explode_5"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_5.wav"
}

"explode_6"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_6.wav"
}

"explode_7"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_7.wav"
}

"explode_8"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_8.wav"
}

"explode_9"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/explode_9.wav"
}

"fire_large"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/fire_big_loop1.wav"
}

"fire_medium"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/fire_med_loop1.wav"
}

"Physics.WaterSplash"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800, 1.000"
	"pitch"			"85, 115"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"ambient/nature/water/water_splash1.wav"
		"wave"	"ambient/nature/water/water_splash2.wav"
		"wave"	"ambient/nature/water/water_splash3.wav"
	}
}

"WateryDeath.Warn"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"			"npc/ichthyosaur/ping1.wav"
		"wave"			"npc/ichthyosaur/ping2.wav"
		"wave"			"npc/ichthyosaur/water_growl1.wav"
		"wave"			"npc/ichthyosaur/water_growl4.wav"
		"wave"			"npc/ichthyosaur/water_growl5.wav"
	}
}

"WateryDeath.Pull"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.600, 1.000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/ichthyosaur/attack_growl1.wav"
		"wave"	"npc/ichthyosaur/attack_growl2.wav"
		"wave"	"npc/ichthyosaur/attack_growl3.wav"
	}
}

"WateryDeath.Bite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/ichthyosaur/snap.wav"
}


"ItemBattery.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/gunpickup2.wav"
}

"HealthKit.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/smallmedkit1.wav"
}

"HealthVial.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/smallmedkit1.wav"
}

"WallHealth.Deny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshotno1.wav"
}

"WallHealth.Start"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"WallHealth.LoopingContinueCharge"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medcharge4.wav"
}

"WallHealth.Recharge"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"SuitRecharge.Deny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeno1.wav"
}

"SuitRecharge.Start"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeok1.wav"
}

"SuitRecharge.ChargingLoop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitcharge1.wav"
}

"AmmoCrate.Open"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammocrate_open.wav"
}

"AmmoCrate.Close"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammocrate_close.wav"
}
