//Objects.txt replacement
//Writen by aVe, original structure by Essel
// Values found by aVe
//
//All values are temp, just to get this bitch working.
//================================================
Objects
{
	"OBJ_POWERPACK" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"5"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
	"OBJ_RESUPPLY" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
	"OBJ_SENTRYGUN_PLASMA" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_SENTRYGUN_ROCKET_LAUNCHER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_SHIELDWALL" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_RESOURCEPUMP" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_RESPAWN_STATION" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_RALLYFLAG" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_MANNED_PLASMAGUN" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_MANNED_MISSILELAUNCHER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_MANNED_SHIELD" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_EMPGENERATOR" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_BUFF_STATION" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_BARBED_WIRE" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_MCV_SELECTION_PANEL" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_MAPDEFINED" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_MORTAR" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_SELFHEAL" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_ARMOR_UPGRADE" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_VEHICLE_BOOST" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_DRIVER_MACHINEGUN" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_EXPLOSIVES" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_BATTERING_RAM" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_SIEGE_TOWER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_WAGON" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_FLATBED" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_VEHICLE_MORTAR" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_VEHICLE_TELEPORT_STATION" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_VEHICLE_TANK" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_VEHICLE_MOTORCYCLE" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_WALKER_STRIDER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_WALKER_MINI_STRIDER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_TOWER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_TUNNEL" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_SANDBAG_BUNKER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_BUNKER" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}
"OBJ_DRAGONSTEETH" 
	{
		"BuildTime"	0.23f
		"MaxObjects"	"3"			
		"Cost"	"1"
		"CostMultiplier"	0.23f	
		"UpgradeCost"	"2"
		"MaxUpgradeLevel"	"5"
		"SelectionSlot"	"5"
		"SelectionPosition"	"1"
		"SapperAttachTime"	"2"
		"ClassName"	"OBJ_POWERPACK"
		"StatusName"	"working"
		"BuilderWeaponName"	"power pack"
		"BuilderPlacementString"	"setting"
		"SolidToPlayerMovement"	"0"
		"Icon"	"item_battery"
	}

}