//
// Game specific sounds go in game_sounds.txt!!!!!!


// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2

"Test.Sound"
{
	"channel"	"chan_voice"
	"volume"	"0.1,0.25"
	"pitch"		"95,105"
	"soundlevel"	"70"

	"rndwave"
	{
		"wave"	"ambient/areas/d1_town/wood_creak1.wav"
		"wave"	"ambient/areas/d1_town/wood_creak2.wav"
		"wave"	"ambient/areas/d1_town/wood_creak3.wav"
	}
}

"Test2.Sound"
{
	"channel"	"2"
	"volume"	"0.6,1.0"
	"pitch"		"95,105"
	"soundlevel"	"140"

//	"wave"	"ambient/areas/d1_town/wood_creak4.wav"


	"rndwave"
	{
		"wave"	"ambient/areas/d1_town/wood_creak4.wav"
		"wave"	"ambient/areas/d1_town/wood_creak5.wav"
		"wave"	"ambient/areas/d1_town/wood_creak6.wav"
	}
}

"AI_BaseNPC.BodyDrop_Heavy"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"	"90"

	"wave"	"impact/physics/flesh/heavy/hit_hard1.wav"
}

"AI_BaseNPC.BodyDrop_Light"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90"

	"wave"	"impact/physics/flesh/heavy/hit_hard1.wav"
}

"AI_BaseNPC.SwishSound"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"npc/zombie/claw_miss2.wav"
}

"AI_BaseNPC.SentenceStop"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_60dB"

	"wave"	"common/null.wav"
}

"BaseCombatCharacter.CorpseGib"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/bodysplat.wav"
}

"BaseCombatCharacter.StopWeaponSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseCombatCharacter.AmmoPickup"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/misc/ammo_pickup.wav"
}

"BaseCombatWeapon.WeaponDrop"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"			"95,124"

	"wave"	"items/weapondrop1.wav"
}

"BaseCombatWeapon.WeaponMaterialize"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"150"

	"wave"	"items/suitchargeok1.wav"
}

"ItemSoda.Bounce"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/g_bounce3.wav"
}

"DoSpark"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.1,0.3"
		"soundlevel"  "SNDLVL_55dB"

	"rndwave"
	{
		"wave"	"buttons/spark1.wav"
		"wave"	"buttons/spark2.wav"
		"wave"	"buttons/spark3.wav"
		"wave"	"buttons/spark4.wav"
		"wave"	"buttons/spark5.wav"
		"wave"	"buttons/spark6.wav"
	}
}

"Fire.Plasma"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
		"soundlevel"  "SNDLVL_60dB"

	"wave"	"ambient/nature/fire/firebig.wav"
}

"Breakable.Computer"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7,1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"buttons/spark5.wav"
		"wave"	"buttons/spark6.wav"
	}
}

"GenericNPC.GunSound"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/ar2/ar2_fire1.wav"
		"wave"	"weapons/ar2/ar2_fire2.wav"
		"wave"	"weapons/ar2/ar2_fire3.wav"
	}
}

"Item.Materialize"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"150"

	"wave"	"items/suitchargeok1.wav"
}

"FuncTrackChange.Blocking"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"buttons/button11.wav"
}

"Player.Death"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/pl_pain5.wav"
		"wave"	"player/pl_pain6.wav"
		"wave"	"player/pl_pain7.wav"
	}
}

"Player.PlasmaDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/general/flesh_burn.wav"
}

"Player.SonicDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/general/sonic_damage.wav"
}

"Player.DrownStart"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/pl_wade1.wav"
}

"Player.Swim"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/pl_wade1.wav"
		"wave"		"player/pl_wade2.wav"
		"wave"		"player/pl_wade3.wav"
		"wave"		"player/pl_wade4.wav"
	}
}

"Player.FallDamage"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/pl_fallpain3.wav"
	}
}

"Player.FallGib"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"common/bodysplat.wav"
	}
}

"Player.DrownContinue"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/pl_wade2.wav"
}

"Player.Wade"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.3"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/footsteps/wade1.wav"
		"wave"	"player/footsteps/wade2.wav"
		"wave"	"player/footsteps/wade3.wav"
		"wave"	"player/footsteps/wade4.wav"
	}
}

"Player.AmbientUnderWater"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.3"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"ambient/nature/water/underwater.wav"
}

"Player.UseTrain"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"plats/train_use1.wav"
}

"Player.UseDeny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/wpn_select.wav"
}

"SprayCan.Paint"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/sprayer.wav"
}

"Player.PickupWeapon"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/gunpickup2.wav"
}

"ExtinguisherJet.TurnOn"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/extinguisher/fire1.wav"
}

"ExtinguisherJet.TurnOff"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/extinguisher/release1.wav"
}

"GrenadeBeam.HitSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"		"weapons/fx/rics/laser_ric1.wav"
		"wave"		"weapons/fx/rics/laser_ric2.wav"
		"wave"		"weapons/fx/rics/laser_ric3.wav"
	}
}

"GrenadeBottle.Detonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"debris/glass2.wav"
		"wave"	"debris/glass3.wav"
		"wave"	"debris/glass4.wav"
	}
}

"GrenadeBugBait.Splat"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/bugbait/splat.wav"
}

"GrenadeHomer.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"Grenade_Molotov.Detonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"debris/glass2.wav"
		"wave"	"debris/glass3.wav"
		"wave"	"debris/glass4.wav"
	}
}

"GrenadePathfollower.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"GrenadeScanner.StopSound"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"GrenadeSpit.Acid"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90,110"

	"wave"	"npc/bullsquid/acid1.wav"
}

"GrenadeSpit.Hit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90,110"

	"rndwave"
	{
		"wave"	"npc/bullsquid/spithit1.wav"
		"wave"	"npc/bullsquid/spithit2.wav"
	}
}


// Client .dll sounds

"Player.DenyWeaponSelection"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_denyselect.wav"
}

"Player.WeaponSelected"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_select.wav"
}

"Player.WeaponSelectionMoveSlot"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_moveselect.wav"
}

"Player.WeaponSelectionOpen"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudon.wav"
}

"Player.WeaponSelectionClose"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudoff.wav"
}

"FX_AntlionImpact.ShellImpact"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.750, 1.000"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"95, 105"

	"rndwave"
	{
		"wave"	"npc/antlion/shell_impact1.wav"
		"wave"	"npc/antlion/shell_impact2.wav"
		"wave"	"npc/antlion/shell_impact3.wav"
		"wave"	"npc/antlion/shell_impact4.wav"
	}
}

"Splash.SplashSound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90, 100"

	"rndwave"
	{
		"wave"	"ambient/nature/water/water_spray1.wav"
		"wave"	"ambient/nature/water/water_spray2.wav"
		"wave"	"ambient/nature/water/water_spray3.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7, 0.9"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/explode3.wav"
		"wave"	"weapons/explode4.wav"
		"wave"	"weapons/explode5.wav"
	}
}

"HudChat.Message"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"misc/talk.wav"
}

// Game_Shared sounds

"BaseGrenade.Explode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.55"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"BaseGrenade.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/slam/bounce1.wav"
}

"BaseEntity.EnterWater"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.5"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"	"PITCH_NORM"

	"wave"	"player/pl_wade1.wav"
}

"BaseEntity.ExitWater"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.3"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"	"PITCH_NORM"

	"wave"	"player/pl_wade2.wav"
}

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/fx/nearmiss/bulletLtoR01.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR02.wav"
		
		"wave"	"weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR08.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR10.wav"

		"wave"	"weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"Bullets.GunshipNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"50"

	"rndwave"
	{
		"wave"	"weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR04.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR05.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR06.wav"

		"wave"	"weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR12.wav"
	}
}

"Bullets.StriderNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"75"

	"rndwave"
	{
		"wave"	"weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	"weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

// Legacy Temp Entity Sounds
"Bounce.Glass"
{
	"pitch"		"90,124"
	"volume"	"0.8"
	"rndwave"
	{
		"wave" "debris/glass1.wav"
		"wave" "debris/glass2.wav"
		"wave" "debris/glass3.wav"	
	}
}

"Bounce.Metal"
{
	"pitch"		"90,124"
	"volume"	"0.8"
	"rndwave"
	{
		"wave" "debris/metal1.wav"
		"wave" "debris/metal2.wav"
		"wave" "debris/metal3.wav"	
	}
}

"Bounce.Flesh"
{
	"pitch"		"90,124"
	"volume"	"0.8"
	"rndwave"
	{
		"wave" "debris/flesh1.wav"
		"wave" "debris/flesh2.wav"
		"wave" "debris/flesh3.wav"	
		"wave" "debris/flesh5.wav"
		"wave" "debris/flesh6.wav"
		"wave" "debris/flesh7.wav"	
	}
}

"Bounce.Wood"
{
	"pitch"		"90,124"
	"volume"	"0.8"
	"rndwave"
	{
		"wave" "debris/wood1.wav"
		"wave" "debris/wood2.wav"
		"wave" "debris/wood3.wav"	
	}
}

"Bounce.Shrapnel"
{
	"pitch"		"90,124"
	"volume"	"0.8"
	"rndwave"
	{
		"wave" "weapons/fx/rics/ric1.wav"
		"wave" "weapons/fx/rics/ric2.wav"
		"wave" "weapons/fx/rics/ric3.wav"
		"wave" "weapons/fx/rics/ric4.wav"
		"wave" "weapons/fx/rics/ric5.wav"
	}
}

"Bounce.ShotgunShell"
{
	"pitch"		"PITCH_NORM"
	"volume"	"0.5"
	"rndwave"
	{
		"wave" "weapons/fx/tink/shotgun_shell1.wav"
		"wave" "weapons/fx/tink/shotgun_shell2.wav"
		"wave" "weapons/fx/tink/shotgun_shell3.wav"
	}
}

"Bounce.Shell"
{
	"pitch"		"PITCH_NORM"
	"volume"	"0.8"
	"rndwave"
	{
		"wave" "player/pl_shell1.wav"
		"wave" "player/pl_shell2.wav"
		"wave" "player/pl_shell3.wav"
	}
}

"Bounce.Concrete"
{
	"pitch"		"90,124"
	"volume"	"0.8"
	"rndwave"
	{
		"wave" "debris/concrete1.wav"
		"wave" "debris/concrete2.wav"
		"wave" "debris/concrete3.wav"	
	}
}

"Geiger.BeepLow"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/geiger1.wav"
		"wave"	"player/geiger2.wav"
	}
}

"Geiger.BeepHigh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/geiger2.wav"
		"wave"	"player/geiger3.wav"
	}
}
// Physics Sounds
//
//	NOTE:  CHAN_BODY is used by sounds in many cases, but the code
//   uses CHAN_STATIC in others, so I didn't specify a channel here
//  Volume is determined procedurally by the physics code
//
"Default.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"			"1.0"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete1.wav"
		"wave"		"player/footsteps/concrete3.wav"
	}
}

"Default.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"			"1.0"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete2.wav"
		"wave"		"player/footsteps/concrete4.wav"
	}
}

"Default.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"			"0.7"
	"rndwave"
	{
		"wave"		"impact/bullets/concrete/concrete1.wav"
		"wave"		"impact/bullets/concrete/concrete2.wav"
		"wave"		"impact/bullets/concrete/concrete3.wav"
		"wave"		"impact/bullets/concrete/concrete4.wav"
	}
}

"Default.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"		"96,104"
	"wave"		"impact/physics/wood/medium/scrape1.wav"
}

"Default.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"		"95,100"
	"volume"		"0.6"
	"wave"		"impact/physics/metal/hit_hard1.wav"
}

"SolidMetal.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"player/footsteps/metal1.wav"
		"wave"		"player/footsteps/metal3.wav"
	}
}

"SolidMetal.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"player/footsteps/metal2.wav"
		"wave"		"player/footsteps/metal4.wav"
	}
}

"SolidMetal.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"		"95,100"
	"volume"		"0.6"
	"rndwave"
	{
		"wave"		"impact/physics/metal/hit_hard1.wav"
		"wave"		"impact/physics/metal/hit_hard2.wav"
		"wave"		"impact/physics/metal/hit_hard3.wav"
	}
}

"SolidMetal.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"pitch"		"95,105"
	"volume"		"0.5"
	"wave"		"impact/physics/metal/scrape1.wav"
}

"SolidMetal.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"impact/bullets/metal/metal1.wav"
		"wave"		"impact/bullets/metal/metal2.wav"
		"wave"		"impact/bullets/metal/metal3.wav"
		"wave"		"impact/bullets/metal/metal4.wav"
	}
}

"Dirt.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"player/footsteps/dirt1.wav"
		"wave"		"player/footsteps/dirt3.wav"
	}
}

"Dirt.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"player/footsteps/dirt2.wav"
		"wave"		"player/footsteps/dirt4.wav"
	}
}

"Dirt.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"wave"		"impact/physics/metal/hit_hard1.wav"
}

"Dirt.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"		"95,100"
	"wave"		"impact/physics/metal/scrape1.wav"
}

"Dirt.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"impact/bullets/sand/sand1.wav"
		"wave"		"impact/bullets/sand/sand2.wav"
		"wave"		"impact/bullets/sand/sand3.wav"
		"wave"		"impact/bullets/sand/sand4.wav"
	}
}

"Mud.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/mud1.wav"
		"wave"		"player/footsteps/mud3.wav"
	}
}

"Mud.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/mud2.wav"
		"wave"		"player/footsteps/mud4.wav"
	}
}

"Grass.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/grass1.wav"
		"wave"		"player/footsteps/grass3.wav"
	}
}

"Grass.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/grass2.wav"
		"wave"		"player/footsteps/grass4.wav"
	}
}

"MetalGrate.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/metalgrate1.wav"
		"wave"		"player/footsteps/metalgrate3.wav"
	}
}

"MetalGrate.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/metalgrate2.wav"
		"wave"		"player/footsteps/metalgrate4.wav"
	}
}

"MetalGrate.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"95,100"
	"wave"		"impact/physics/metal/hit_hard1.wav"
}

"MetalGrate.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"		"95,100"
	"wave"		"impact/physics/metal/scrape1.wav"
}

"MetalGrate.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"impact/bullets/metal/metal3.wav"
		"wave"		"impact/bullets/metal/metal4.wav"
	}
}

"MetalVent.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/duct2.wav"
		"wave"		"player/footsteps/duct4.wav"
	}
}

"MetalVent.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"player/footsteps/duct1.wav"
		"wave"		"player/footsteps/duct3.wav"
	}
}

"MetalVent.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"wave"		"impact/physics/metal/hit_hard1.wav"
}

"MetalVent.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"		"95,100"
	"wave"		"impact/physics/metal/scrape1.wav"
}

"MetalVent.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"impact/bullets/metal/metal5.wav"
		"wave"		"impact/bullets/metal/metal7.wav"
	}
}


"Tile.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/tile1.wav"
		"wave"		"player/footsteps/tile3.wav"
	}
}

"Tile.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/tile2.wav"
		"wave"		"player/footsteps/tile4.wav"
	}
}

"Tile.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/tile/tile1.wav"
		"wave"	"impact/bullets/tile/tile2.wav"
		"wave"	"impact/bullets/tile/tile3.wav"
		"wave"	"impact/bullets/tile/tile4.wav"
	}
}

"Wood.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wood1.wav"
		"wave"		"player/footsteps/wood3.wav"
	}
}

"Wood.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wood2.wav"
		"wave"		"player/footsteps/wood4.wav"
	}
}

"Wood.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/wood/wood1.wav"
		"wave"	"impact/bullets/wood/wood2.wav"
		"wave"	"impact/bullets/wood/wood3.wav"
		"wave"	"impact/bullets/wood/wood4.wav"
		"wave"	"impact/bullets/wood/wood5.wav"
	}
}


"Wood.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/wood/medium/hit_hard1.wav"
		"wave"	"impact/physics/wood/medium/hit_hard2.wav"
		"wave"	"impact/physics/wood/medium/hit_hard3.wav"
	}
}

"Wood.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"		"96,104"
	"wave"		"impact/physics/wood/medium/scrape1.wav"
}

"WoodPanel.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/woodpanel1.wav"
		"wave"		"player/footsteps/woodpanel3.wav"
	}
}

"WoodPanel.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/woodpanel2.wav"
		"wave"		"player/footsteps/woodpanel4.wav"
	}
}


"Water.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/slosh2.wav"
		"wave"		"player/footsteps/slosh4.wav"
	}
}

"Water.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/slosh1.wav"
		"wave"		"player/footsteps/slosh3.wav"
	}
}

"Water.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"player/footsteps/slosh1.wav"
		"wave"	"player/footsteps/slosh3.wav"
		"wave"	"player/footsteps/slosh2.wav"
		"wave"	"player/footsteps/slosh4.wav"
	}
}

"Wade.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wade1.wav"
		"wave"		"player/footsteps/wade3.wav"
	}
}

"Wade.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wade2.wav"
		"wave"		"player/footsteps/wade4.wav"
	}
}

"Ladder.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/ladder1.wav"
		"wave"		"player/footsteps/ladder3.wav"
	}
}

"Ladder.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/ladder2.wav"
		"wave"		"player/footsteps/ladder4.wav"
	}
}

"Glass.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/glass/glass1.wav"
		"wave"	"impact/bullets/glass/glass2.wav"
		"wave"	"impact/bullets/glass/glass3.wav"
		"wave"	"impact/bullets/glass/glass4.wav"
	}
}


"Computer.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/glass/glass1.wav"
		"wave"	"impact/bullets/glass/glass2.wav"
		"wave"	"impact/bullets/glass/glass3.wav"
		"wave"	"impact/bullets/glass/glass4.wav"
	}
}

"Concrete.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete1.wav"
		"wave"		"player/footsteps/concrete3.wav"
	}
}

"Concrete.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete2.wav"
		"wave"		"player/footsteps/concrete4.wav"
	}
}

"Concrete.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"impact/bullets/concrete/concrete1.wav"
		"wave"		"impact/bullets/concrete/concrete2.wav"
		"wave"		"impact/bullets/concrete/concrete3.wav"
		"wave"		"impact/bullets/concrete/concrete4.wav"
	}
}

"Gravel.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/gravel1.wav"
		"wave"		"player/footsteps/gravel3.wav"
	}
}

"Gravel.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/gravel2.wav"
		"wave"		"player/footsteps/gravel4.wav"
	}
}

"ChainLink.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/chainlink1.wav"
		"wave"		"player/footsteps/chainlink3.wav"
	}
}

"ChainLink.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/chainlink2.wav"
		"wave"		"player/footsteps/chainlink4.wav"
	}
}

"ChainLink.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"		"95,100"
	"wave"		"impact/physics/metal/scrape1.wav"
}

"ChainLink.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"95,100"
	"wave"		"impact/physics/metal/hit_hard1.wav"
}

"ChainLink.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/metal/metal5.wav"
		"wave"	"impact/bullets/metal/metal7.wav"
	}
}


"Flesh.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/flesh/heavy/hit_hard1.wav"
		"wave"	"impact/physics/flesh/heavy/hit_hard2.wav"
		"wave"	"impact/physics/flesh/heavy/hit_hard3.wav"
		"wave"	"impact/physics/flesh/heavy/hit_hard4.wav"
		"wave"	"impact/physics/flesh/heavy/hit_hard5.wav"
		"wave"	"impact/physics/flesh/heavy/hit_hard6.wav"
	}
}

"Flesh.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/flesh/flesh1.wav"
		"wave"	"impact/bullets/flesh/flesh2.wav"
		"wave"	"impact/bullets/flesh/flesh3.wav"
		"wave"	"impact/bullets/flesh/flesh4.wav"
		"wave"	"impact/bullets/flesh/flesh5.wav"
	}
}

"Flesh.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"wave"		"impact/physics/flesh/heavy/scrape1.wav"
}

"Watermelon.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/watermelon/hit_hard1.wav"
		"wave"	"impact/physics/watermelon/hit_hard2.wav"
		"wave"	"impact/physics/watermelon/hit_hard3.wav"
		"wave"	"impact/physics/watermelon/hit_hard4.wav"
	}
}

"Watermelon.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/watermelon/hit_hard1.wav"
		"wave"	"impact/physics/watermelon/hit_hard2.wav"
		"wave"	"impact/physics/watermelon/hit_hard3.wav"
		"wave"	"impact/physics/watermelon/hit_hard4.wav"
	}
}

"Watermelon.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"wave"		"impact/physics/watermelon/hit_hard1.wav"
}


"ArmorFlesh.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/metal/metal1.wav"
		"wave"	"impact/bullets/metal/metal2.wav"
		"wave"	"impact/bullets/metal/metal3.wav"
		"wave"	"impact/bullets/metal/metal4.wav"
	}
}

"Carpet.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"player/footsteps/sand1.wav"
		"wave"	"player/footsteps/sand2.wav"
		"wave"	"player/footsteps/sand3.wav"
		"wave"	"player/footsteps/sand4.wav"
	}
}

"Carpet.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/sand/sand1.wav"
		"wave"	"impact/bullets/sand/sand2.wav"
		"wave"	"impact/bullets/sand/sand3.wav"
		"wave"	"impact/bullets/sand/sand4.wav"
	}
}

"Carpet.Scrape"
{
	"pitch"			"PITCH_NORM"
	"volume"		"0.5"
	"soundlevel"		"SNDLVL_70dB"
	"wave"		"impact/physics/flesh/heavy/scrape1.wav"
}



"Sand.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/sand1.wav"
		"wave"		"player/footsteps/sand3.wav"
	}
}

"Sand.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/sand2.wav"
		"wave"		"player/footsteps/sand4.wav"
	}
}


"Sand.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/sand/sand1.wav"
		"wave"	"impact/bullets/sand/sand2.wav"
		"wave"	"impact/bullets/sand/sand3.wav"
		"wave"	"impact/bullets/sand/sand4.wav"
	}
}


"Metal_SeafloorCar.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"wave"		"doors/func_door/heavy_metal_stop1.wav"
}


"GlassBottle.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"	"95,100"
	"rndwave"
	{
		"wave"	"impact/physics/glass/bottle/hit_hard1.wav"
		"wave"	"impact/physics/glass/bottle/hit_hard2.wav"
		"wave"	"impact/physics/glass/bottle/hit_hard3.wav"
	}
}

"GlassBottle.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/glass/small_glass1.wav"
		"wave"	"impact/bullets/glass/small_glass2.wav"
		"wave"	"impact/bullets/glass/small_glass3.wav"
		"wave"	"impact/bullets/glass/small_glass4.wav"
	}
}

"GlassBottle.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/glass/bottle/hit_hard1.wav"
		"wave"	"impact/physics/glass/bottle/hit_hard2.wav"
		"wave"	"impact/physics/glass/bottle/hit_hard3.wav"
	}
}

"Grenade.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/metal/grenade/hit_hard1.wav"
		"wave"	"impact/physics/metal/grenade/hit_hard2.wav"
		"wave"	"impact/physics/metal/grenade/hit_hard3.wav"
	}
}

"Grenade.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/metal/grenade/hit_hard1.wav"
	}
}

"Canister.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/metal/canister/hit_hard1.wav"
		"wave"	"impact/physics/metal/canister/hit_hard2.wav"
		"wave"	"impact/physics/metal/canister/hit_hard3.wav"
	}
}

"Canister.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/metal/canister/hit_hard1.wav"
		"wave"	"impact/physics/metal/canister/hit_hard2.wav"
		"wave"	"impact/physics/metal/canister/hit_hard3.wav"
	}
}

"Metal_Barrel.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/metal/barrel/hit_hard1.wav"
		"wave"	"impact/physics/metal/barrel/hit_hard2.wav"
		"wave"	"impact/physics/metal/barrel/hit_hard3.wav"
	}
}

"Metal_Barrel.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/metal/barrel/scrape1.wav"
	}
}


"Metal_Barrel.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/bullets/metal/metal1.wav"
		"wave"	"impact/bullets/metal/metal5.wav"
		"wave"	"impact/bullets/metal/metal7.wav"
	}
}

"Roller.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/metal/roller/hit_hard1.wav"
		"wave"	"impact/physics/metal/roller/hit_hard2.wav"
		"wave"	"impact/physics/metal/roller/hit_hard3.wav"
	}
}

"Popcan.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/metal/soda_can/hit_hard1.wav"
		"wave"	"impact/physics/metal/soda_can/hit_hard2.wav"
		"wave"	"impact/physics/metal/soda_can/hit_hard3.wav"
	}
}

"Popcan.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/metal/soda_can/hit_hard1.wav"
		"wave"	"impact/physics/metal/soda_can/hit_hard2.wav"
		"wave"	"impact/physics/metal/soda_can/hit_hard3.wav"
	}
}

"Popcan.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/metal/soda_can/hit_hard1.wav"
		"wave"	"impact/physics/metal/soda_can/hit_hard2.wav"
		"wave"	"impact/physics/metal/soda_can/hit_hard3.wav"
	}
}

"Papercup.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"impact/physics/paper/cup/hit_hard1.wav"
		"wave"	"impact/physics/paper/cup/hit_hard2.wav"
		"wave"	"impact/physics/paper/cup/hit_hard3.wav"
	}
}

"Papercup.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/paper/cup/hit_hard1.wav"
		"wave"	"impact/physics/paper/cup/hit_hard2.wav"
		"wave"	"impact/physics/paper/cup/hit_hard3.wav"
	}
}

"Gunship.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/npc/gunship/hit_hard1.wav"
	}
}

"Gunship.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/npc/gunship/hit_hard1.wav"
	}
}

"Strider.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/npc/strider/hit_hard1.wav"
		"wave"	"impact/physics/npc/strider/hit_hard2.wav"
		"wave"	"impact/physics/npc/strider/hit_hard3.wav"
	}
}

"Strider.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"impact/physics/npc/strider/hit_hard1.wav"
		"wave"	"impact/physics/npc/strider/hit_hard2.wav"
		"wave"	"impact/physics/npc/strider/hit_hard3.wav"
	}
}

// Func_breakable
"Breakable.Crate"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.7"

	"rndwave"
	{
		"wave"	"debris/bustcrate1.wav"
		"wave"	"debris/bustcrate2.wav"
	}
}

"Breakable.Flesh"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.7"

	"rndwave"
	{
		"wave"	"debris/bustflesh1.wav"
		"wave"	"debris/bustflesh2.wav"
	}
}

"Breakable.Spark"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.7"

	"rndwave"
	{
		"wave"	"buttons/spark5.wav"
		"wave"	"buttons/spark6.wav"
	}
}

"Breakable.Metal"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.7"

	"rndwave"
	{
		"wave"	"debris/bustmetal1.wav"
		"wave"	"debris/bustmetal2.wav"
	}
}

"Breakable.Glass"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.7"

	"rndwave"
	{
		"wave"	"debris/bustglass1.wav"
		"wave"	"debris/bustglass2.wav"
	}
}

"Breakable.Concrete"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.7"

	"rndwave"
	{
		"wave"	"debris/bustconcrete1.wav"
		"wave"	"debris/bustconcrete2.wav"
	}
}

"Breakable.Ceiling"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.7"

	"rndwave"
	{
		"wave"	"debris/bustceiling.wav"
	}
}

"Breakable.MatWood"
{
	"channel"	"CHAN_BODY"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"	"debris/wood1.wav"
		"wave"	"debris/wood2.wav"
		"wave"	"debris/wood3.wav"
	}
}

"Breakable.MatFlesh"
{
	"channel"	"CHAN_BODY"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"	"debris/flesh1.wav"
		"wave"	"debris/flesh2.wav"
		"wave"	"debris/flesh3.wav"
		"wave"	"debris/flesh5.wav"
		"wave"	"debris/flesh6.wav"
		"wave"	"debris/flesh7.wav"
	}
}

"Breakable.MatMetal"
{
	"channel"	"CHAN_BODY"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"	"debris/metal1.wav"
		"wave"	"debris/metal2.wav"
		"wave"	"debris/metal3.wav"
	}
}

"Breakable.MatConcrete"
{
	"channel"	"CHAN_BODY"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"debris/concrete1.wav"
		"wave"	"debris/concrete2.wav"
		"wave"	"debris/concrete3.wav"
	}
}

"Breakable.MatGlass"
{
	"channel"	"CHAN_BODY"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"	"debris/glass1.wav"
		"wave"	"debris/glass2.wav"
		"wave"	"debris/glass3.wav"
	}
}