"VGUI_Screens"
{
	// aVe : 
	// u can use only declared metaentities with DECLARE_VGUI_SCREEN_FACTORY

	image
	{
		"type"		"image"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
	basic_control_panel
	{
		"type"		"basic_control_panel"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
	vgui_screen_panel
	{
		"type"		"vgui_screen_panel"
		"pixelswide"	640
		"pixelshigh"	480
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
  	vehicle_bay_screen
	{
		"type"		"vehicle_bay_screen"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
  	respawn_wave_screen
	{
		"type"		"respawn_wave_screen"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
  	object_control_panel
	{
		"type"		"object_control_panel"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}

  	mcv_selection_panel
	{
		"type"		"mcv_selection_panel"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
	human_pda
	{
		"type"		"human_pda"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
	rotating_object_control_panel
	{
		"type"		"rotating_object_control_panel"
		"pixelswide"	200
		"pixelshigh"	100
		"acceptsinput"  0
		"resfile"	"resource/UI/ScoreBoard.res"
	}
}






