// E3_Town
//*********************************************************

"E3_Phystown.Music1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"	"#music/HL2_song7.mp3"	
}


// E3_phystown music

"E3_Phystown.Zombiechopper"
{
	// starts as you round corner and see 1st zombie

	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"	"#music/Ravenholm_1.mp3"
}

// E3_phystown metal scrape

"E3_Phystown.MetalBoxFalling"
{

	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_105dB"
	"pitch"		"PITCH_NORM"

	"wave"	"ambient/metal_big_impact_scrape1.wav"
}

"E3_Phystown.Slicer"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"  "SNDLVL_90dB"
	"pitch"		"85,115"
	"volume"	"0.8, 1.0"

	"rndwave"
	{
		"wave"		"ambient/slicer1.wav"
		"wave"		"ambient/slicer2.wav"
		"wave"		"ambient/slicer3.wav"
		"wave"		"ambient/slicer4.wav"
	}
}

"E3_Town.cs_lookout"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"	"vo/e3_town/cs_lookout.wav"
}


"E3_Town.cs_fallback"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"	"vo/e3_town/cs_fallback.wav"
}


"E3_Town.cs_everybodyback"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"	"vo/e3_town/cs_everybodyback.wav"
}

"E3_Town.cs_mandown2"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"	"vo/e3_town/cs_mandown2.wav"
}