"NPC_AttackHelicopter.FireStinger"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"weapons/stinger_fire1.wav"
}

"NPC_AttackHelicopter.FireGun"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"70,80"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
	"wave"		"^npc/attack_helicopter/aheli_mgun_shot1.wav"
	"wave"			"^npc/attack_helicopter/aheli_mgun_shot2.wav"
	"wave"			"^npc/attack_helicopter/aheli_mgun_shot3.wav"
	}
}

"NPC_AttackHelicopter.Rotors"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"^npc/attack_helicopter/aheli_rotor_loop1.wav"
}

"NPC_AttackHelicopter.RotorsMuffled"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_100dB"

	"wave"		"npc/attack_helicopter/aheli_rotor_muffle_loop1.wav"
}

"NPC_AttackHelicopter.RotorBlast"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/attack_helicopter/aheli_wash_loop3.wav"
}

"NPC_AttackHelicopter.NearFlyby"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/attack_helicopter/aheli_close_flyby1.wav"
}
