"NPC_CombineGuard.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/combine_guard/step1.wav"
}

"NPC_CombineGuard.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/combine_guard/step2.wav"
}

"NPC_CombineGuard.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/cguard/cguard_fire.wav"
}

"NPC_CombineGuard.Charging"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/cguard/charging.wav"
}
