"NPC_Crow.Hop"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"50, 200"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/crow/hop1.wav"
		"wave"	"npc/crow/hop2.wav"
	}
}

"NPC_Crow.Gib"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"common/bodysplat.wav"
}

"NPC_Crow.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/crow/idle1.wav"
		"wave"	"npc/crow/idle2.wav"
	}
}

"NPC_Crow.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/crow/alert1.wav"
}

"NPC_Crow.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/crow/pain1.wav"
}

"NPC_Crow.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/crow/die1.wav"
}

"NPC_Crow.Flap"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"50, 200"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/crow/flap1.wav"
}
