"NPC_CombineGunship.SeeMissile"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"npc/combine_gunship/see_enemy.wav"
}

"NPC_CombineGunship.CannonSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/combine_gunship/gunship_fire_loop1.wav"
}

"NPC_CombineGunship.CannonStartSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/combine_gunship/attack_start1.wav"
}

"NPC_CombineGunship.CannonStopSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/combine_gunship/attack_stop1.wav"
}

"NPC_CombineGunship.DyingSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/combine_gunship/gunship_crashing1.wav"
}

"NPC_CombineGunship.RotorSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.850"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/combine_gunship/engine_whine_loop1.wav"
}

"NPC_CombineGunship.IntakeSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/combine_gunship/wind_blow_loop1.wav"
}

"NPC_CombineGunship.ExhaustSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/combine_gunship/wind_suck_loop1.wav"
}

"NPC_CombineGunship.RotorBlastSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/combine_gunship/wind_blast_loop1.wav"
}

"NPC_CombineGunship.SearchPing"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/combine_gunship/gunship_ping_search.wav"
}

"NPC_CombineGunship.PatrolPing"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_HIGH"

	"soundlevel"	"SNDLVL_105dB"

	"wave"			"npc/combine_gunship/ping_search.wav"
}

"NPC_CombineGunship.SeeEnemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/see_enemy.wav"
}

"NPC_CombineGunship.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/gunship_pain.wav"
}

"NPC_CombineGunship.Explode"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/combine_gunship/gunship_explode2.wav"
}
