"NPC_CScanner.Gib"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_energyexplosion1.wav"
}

"NPC_CScanner.Shoot"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/scanner/cbot_discharge1.wav"
		"wave"	"npc/scanner/cbot_discharge2.wav"
		"wave"	"npc/scanner/cbot_discharge3.wav"
	}
}

"NPC_CScanner.Alert"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"60, 200"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_alert1.wav"
}

"NPC_CScanner.Die"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/scanner/death1.wav"
}

"NPC_CScanner.Combat"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"60, 200"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/scanner/cbot_battletalk1.wav"
		"wave"	"npc/scanner/cbot_battletalk2.wav"
		"wave"	"npc/scanner/cbot_battletalk3.wav"
		"wave"	"npc/scanner/cbot_battletalk4.wav"
	}
}

"NPC_CScanner.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"60, 200"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/scanner/cbot_servochatter1.wav"
		"wave"	"npc/scanner/cbot_servochatter2.wav"
		"wave"	"npc/scanner/cbot_servochatter3.wav"
	}
}

"NPC_CScanner.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"60, 200"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_servoscared.wav"
}

"NPC_CScanner.Attention"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/scanner/spch_attention1.wav"
		"wave"	"npc/scanner/spch_attention2.wav"
		"wave"	"npc/scanner/spch_attention3.wav"
	}
}

"NPC_CScanner.Scan"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/scanner/spch_scan1.wav"
		"wave"	"npc/scanner/spch_scan2.wav"
		"wave"	"npc/scanner/spch_scan3.wav"
		"wave"	"npc/scanner/spch_scan4.wav"
	}
}

"NPC_CScanner.Proceed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/scanner/spch_proceed1.wav"
		"wave"	"npc/scanner/spch_proceed2.wav"
	}
}

"NPC_CScanner.Curious"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_servocurious.wav"
}

"NPC_CScanner.TakePhoto"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_mechanism1.wav"
}

"NPC_CScanner.PreFlash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_blindcharge.wav"
}

"NPC_CScanner.PreGas"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_gaspre.wav"
}

"NPC_CScanner.AttackFlash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_mechanism1.wav"
}

"NPC_CScanner.AttackGas"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_gashiss.wav"
}

"NPC_CScanner.DiveBomb"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/scanner/cbot_discharge1.wav"
		"wave"	"npc/scanner/cbot_discharge2.wav"
		"wave"	"npc/scanner/cbot_discharge3.wav"
	}
}

"NPC_SScanner.FlySound"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/waste_scanner/hover.wav"
}
