response "ConscriptMad" sentence "CONSCRIPT_MAD"
response "ConscriptShot" sentence "CONSCRIPT_SHOT"
response "ConscriptKill" sentence "CONSCRIPT_KILL"
response "ConscriptOutAmmo" sentence "CONSCRIPT_OUT_AMMO"
response "ConscriptLineOfFire" sentence "CONSCRIPT_LINE_FIRE"
response "ConscriptAttack" sentence "CONSCRIPT_ATTACK"
response "ConscriptPain1" wav "barney/ba_pain1.wav"
response "ConscriptPain2" wav "barney/ba_pain2.wav"
response "ConscriptPain3" wav "barney/ba_pain3.wav"
response "ConscriptDie1" wav "barney/ba_die1.wav"
response "ConscriptDie2" wav "barney/ba_die2.wav"
response "ConscriptDie3" wav "barney/ba_die3.wav"
response "ConscriptOk" sentence "CONSCRIPT_OK"
response "ConscriptWait" sentence "CONSCRIPT_WAIT"
response "ConscriptPlayerHurt1" sentence "CONSCRIPT_CUREA" speakonce defaultdelay
response "ConscriptPlayerHurt2" sentence "CONSCRIPT_CUREB" speakonce defaultdelay
response "ConscriptPlayerHurt3" sentence "CONSCRIPT_CUREC" speakonce defaultdelay

// Is this a conscript rule
criterion "IsConscript" "classname" "npc_conscript" "required"

criterion "ConscriptMad" "concept" 	"CONSCRIPT_MAD" "required"
criterion "ConscriptShot" "concept" 	"CONSCRIPT_SHOT" "required"
criterion "ConscriptKill" "concept" 	"CONSCRIPT_KILL" "required"
criterion "ConscriptOutAmmo" "concept" 	"CONSCRIPT_OUT_AMMO" "required"
criterion "ConscriptAttack" "concept" 	"CONSCRIPT_ATTACK" "required"
criterion "ConscriptLineOfFire" "concept" 	"CONSCRIPT_LINE_FIRE" "required"
criterion "ConscriptPOk" "concept" 	"CONSCRIPT_POK" "required"
criterion "ConscriptPain1" "concept" 	"CONSCRIPT_PAIN1" "required"
criterion "ConscriptPain2" "concept" 	"CONSCRIPT_PAIN2" "required"
criterion "ConscriptPain3" "concept" 	"CONSCRIPT_PAIN3" "required"
criterion "ConscriptDie1" "concept" 	"CONSCRIPT_DIE1" "required"
criterion "ConscriptDie2" "concept" 	"CONSCRIPT_DIE2" "required"
criterion "ConscriptDie3" "concept" 	"CONSCRIPT_DIE3" "required"
criterion "ConscriptMad" "concept" 	"CONSCRIPT_MAD" "required"

rule ConscriptMad
{
	criteria		IsConscript  ConscriptMad
	response		ConscriptMad
}

rule ConscriptShot
{
	criteria		IsConscript ConscriptShot
	response		ConscriptShot
}
rule ConscriptKill
{
	criteria		IsConscript ConscriptKill
	response		ConscriptKill
}
rule ConscriptOutAmmo
{
	criteria		IsConscript ConscriptOutAmmo
	response		ConscriptOutAmmo
}
rule ConscriptAttack
{
	criteria		IsConscript ConscriptAttack
	response		ConscriptAttack
}
rule ConscriptLineOfFire
{
	criteria		IsConscript ConscriptLineOfFire
	response		ConscriptLineOfFire
}
rule ConscriptPOk
{
	criteria		IsConscript ConscriptPOk
	response		ConscriptLineOfFire
}
rule ConscriptPain1
{
	criteria		IsConscript ConscriptPain1
	response		ConscriptPain1
}
rule ConscriptPain2
{
	criteria		IsConscript ConscriptPain2
	response		ConscriptPain2
}
rule ConscriptPain3
{
	criteria		IsConscript ConscriptPain3
	response		ConscriptPain3
}
rule ConscriptDie1
{
	criteria		IsConscript ConscriptDie1
	response		ConscriptDie1
}
rule ConscriptDie2
{
	criteria		IsConscript ConscriptDie2
	response		ConscriptDie2
}
rule ConscriptDie3
{
	criteria		IsConscript ConscriptDie3
	response		ConscriptDie3
}

rule ConscriptTlkUse
{
	criteria		IsConscript ConceptTalkUse
	response		ConscriptOk
}
rule ConscriptTlkUnUse
{
	criteria		IsConscript ConceptTalkUnUse
	response		ConscriptWait
}

rule ConscriptPlayerHurt1
{
	criteria		IsConscript ConceptTalkPlayerHurt1
	response		ConscriptPlayerHurt1
}
rule ConscriptPlayerHurt2
{
	criteria		IsConscript ConceptTalkPlayerHurt2
	response		ConscriptPlayerHurt2
}
rule ConscriptPlayerHurt3
{
	criteria		IsConscript ConceptTalkPlayerHurt3
	response		ConscriptPlayerHurt3
}

rule ConscriptPlayerHello
{
	criteria		IsConscript ConceptTalkPHello
	response		NullResponse
}
rule ConscriptPlayerIdle
{
	criteria		IsConscript ConceptTalkPIdle
	response		NullResponse
}
