// Cubemap visualization tool

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"					"cubemap"
	"viewmodel"					"models/shadertest/envballs.mdl"
	"playermodel"				"models/shadertest/envballs.mdl"
	"anim_prefix"				"envballs"
	"bucket"					"5"
	"bucket_position"			"4"

	"clip_size"					"-1"
	"clip2_size"				"-1"

	"default_clip"				"-1"
	"default_clip2"				"-1"

	"primary_ammo"				"None"
	"secondary_ammo"			"None"

	"weight"					"0"
	"item_flags"				"0"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"				"sprites/w_icons1b"
			"x"					"128"
			"y"					"128"
			"width"				"128"
			"height"			"64"
		}
		"weapon_s"
		{
				"file"			"sprites/w_icons1b"
				"x"				"128"
				"y"				"128"
				"width"			"128"
				"height"		"64"
		}
		"ammo"
		{
				"file"			"sprites/a_icons1"
				"x"				"55"
				"y"				"60"
				"width"			"73"
				"height"		"15"
		}
		"crosshair"
		{
				"font"			"Crosshairs"
				"character"		"Q"
		}
		"autoaim"
		{
				"file"			"sprites/crosshairs"
				"x"				"0"
				"y"				"48"
				"width"			"24"
				"height"		"24"
		}
	}
}