// Fire extinguisher

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"					"Extinguisher"
	"viewmodel"					"models/weapons/v_fire_extinguisher.mdl"
	"playermodel"				"models/weapons/w_fire_extinguisher.mdl"
	"anim_prefix"				"fire_extinguisher"
	"bucket"					"5"
	"bucket_position"			"1"

	"clip_size"					"-1"
	"clip2_size"				"-1"
	"primary_ammo"				"None"
	"secondary_ammo"			"Extinguisher"
	"default_clip2"				"100"

	"weight"					"1"
	"item_flags"				"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"					"Weapon_Extinguisher.Empty"
		"reload"				"Weapon_Extinguisher.Reload"
		"single_shot"			"Weapon_Extinguisher.Single"
	    "special1"				"Weapon_Extinguisher.Special1"
		"double_shot"			"Weapon_Extinguisher.Double"
		// NPC SECTION
		"single_shot_npc"		"Weapon_Extinguisher.NPC_Single"
		"reload_npc"			"Weapon_Extinguisher.NPC_Reload"
		"double_shot_npc"		"Weapon_Extinguisher.NPC_Double"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"			"sprites/w_icons4b"
				"x"				"0"
				"y"				"0"
				"width"			"128"
				"height"		"64"
		}
		"weapon_s"
		{
				"file"			"sprites/w_icons4b"
				"x"				"0"
				"y"				"0"
				"width"			"128"
				"height"		"64"
		}
		"ammo"
		{
				"file"			"sprites/a_icons1"
				"x"				"55"
				"y"				"60"
				"width"			"73"
				"height"		"15"
		}
		"ammo2"
		{
				"file"			"sprites/a_icons1"
				"x"				"55"
				"y"				"110"
				"width"			"73"
				"height"		"20"
		}
		"crosshair"
		{
				"font"			"Crosshairs"
				"character"		"Q"
		}
		"autoaim"
		{
				"file"			"sprites/crosshairs"
				"x"				"0"
				"y"				"48"
				"width"			"24"
				"height"		"24"
		}
	}
}