
WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"					"Incendiary Rifle\n(I-Rifle)"
	"viewmodel"					"models/weapons/v_irifle.mdl"
	"playermodel"				"models/weapons/w_irifle.mdl"
	"anim_prefix"				"missile launcher"
	"bucket"					"3"
	"bucket_position"			"2"

	"clip_size"					"5"
	"primary_ammo"				"ML_Grenade"
	"secondary_ammo"			"None"

	"weight"					"2"
	"item_flags"				"2"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max16 "single_shot" sounds)
	SoundData
	{
		"empty"					"Weapon_IRifle.Empty"
		"single_shot"			"Weapon_IRifle.Single"
		"single_shot_npc"		"Weapon_IRifle.NPC_Single"
		"double_shot"			"Weapon_IRifle.Double"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"			"WeaponIcons"
				"character"		"l"
		}
		"weapon_s"
		{
				"font"			"WeaponIconsSelected"
				"character"		"l"
		}
		"ammo"
		{
				"file"			"sprites/a_icons1"
				"x"				"0"
				"y"				"0"
				"width"			"128"
				"height"		"30"
		}
		"crosshair"
		{
				"font"			"Crosshairs"
				"character"		"Q"
		}
		"autoaim"
		{
				"file"			"sprites/crosshairs"
				"x"				"48"
				"y"				"72"
				"width"			"24"
				"height"		"24"
		}
	}
}