whitelist
{
	//-------------------------------------------------------------------------
	//
	// Supported file formats:
	//
	// <directory>\... - recurse this directory and all subdirectories
	// <directory>\*.* - all files in this directory, don't recurse subdirs
	// <directory>\<file> - force consistency for this file only
	//
	//-------------------------------------------------------------------------
	//
	// Valid consistency types:
	//
	// check_crc - CRC check the entire file, ensuring that the files match
	//             exactly
	//
	// simple_material - material must be a white-listed shader with no proxies
	//                   and restricted material vars
	//
	// model_bounds - model bounds must match (or be smaller than) the server's
	//
	//-------------------------------------------------------------------------
	//
	// Search paths may also be added to the end of consistency types. For
	// example:
	// 	engine.dll check_crc!EXECUTABLE_PATH
	// will force consistency for engine.dll in the EXECUTABLE_PATH
	//
	//-------------------------------------------------------------------------
	//
	// Model materials must either match the server's or be simple materials.
	//
	materials\...			simple_material

	//
	// Player model bounds must match (or be smaller than) the server's.
	//
	models\player\...		model_bounds
}