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$sequence fire "Fire" snap fps 30 activity ACT_VM_PRIMARYATTACK 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2$sequence fire1 "Fire1" snap fps 30 activity ACT_VM_RECOIL1 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2$sequence fire2 "Fire2" snap fps 30 activity ACT_VM_RECOIL2 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2$sequence fire3 "Fire3" snap fps 30 activity ACT_VM_RECOIL3 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2
А что именно ты пробовал?Как у тебя выглядит строка qc, отвечающая за анимацию выстрелов?Должно примерно так:Code: [Select]$sequence fire "Fire" snap fps 30 activity ACT_VM_PRIMARYATTACK 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2$sequence fire1 "Fire1" snap fps 30 activity ACT_VM_RECOIL1 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2$sequence fire2 "Fire2" snap fps 30 activity ACT_VM_RECOIL2 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2$sequence fire3 "Fire3" snap fps 30 activity ACT_VM_RECOIL3 1 { event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" } node 2Маззлфлеш прописан как евент.
$Sequence "fire01" { "v_shotgun_anims\fire01.smd" activity "ACT_VM_PRIMARYATTACK" 1 { event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" } node "2" fps 29}