I Need Help Porting A Model To The Leak
 

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CremationWorks

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So, basically, Gmadador linked his odell model on the discord, and a user helped port it to source. Now I need help porting it to the leak. Here's the files for it. If anyone can help, thank you.
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I had a handful of issues with the face... not too sure as to what was going on there. But I uploaded what I did anyways https://www.mediafire.com/file/ccf4y4t2il8vgr6/odell_goldsrc.7z/file
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The Gman

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You can fix face by disabling mipmap and level of detail in .vtf using vtfedit. I did it and fixed it.
iam xelle r
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Or save it in vtf version 7.0, that way mipmaps won't offset in Leak
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Or save it in vtf version 7.0, that way mipmaps won't offset in Leak

Thank you, I did not know about this.

If I had the original QC & SMD files from the guy who made the source port, and the original images before they were compressed into DXT1, I would be able to make this better
Last Edit: 09 May 2019, 19:56:01 by legoj15
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Or save it in vtf version 7.0, that way mipmaps won't offset in Leak

Thank you, I did not know about this.

If I had the original QC & SMD files from the guy who made the source port, and the original images before they were compressed into DXT1, I would be able to make this better
I mean, why do you need to re-save the textures? Odell's textures are already in the leak.
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I mean, why do you need to re-save the textures? Odell's textures are already in the leak.
The textures that are provided in the zip are slightly different than the ones that are already in the leak, so although the mipmap issue would go away, the face would contort a bit. Besides, the only textures that are actually different are the face, neck, and hat, and I can't seem to find the fist or hat textures anywhere else.

EDIT: I've attached what it looks like if I use the face.vtf and headside.vtf texture from the leak
Last Edit: 12 May 2019, 12:20:06 by legoj15

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