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Here is some stuff from the Valve ArchiveIts a .tar but I exported it and rezipped it so its easier to move
I've made some research in leaked ep3 and hl3 related stuff, and here's the list.###Weaponry###weapon_proto1 "357.mdl" - A laser gun that could have had ability to see through walls and shoot trough them. Appeared in HL2 Aftermatch.weapon_teleport "chargegun.mdl" - Return of Opposing Force's Displacer Cannon?weapon_spygrenade - Unknownweapon_pipebomblauncher - Almost nothing is known, probably was like tf2's launcher.weapon_gauss "gauss.mdl" - Tau-cannon returns weapon_flechettegun - A gun that had ability to shot hunter's flechette ammo?weapon_egon "egon.mdl" - Gluon-gun returns too weapon_flamethrower "flamethrower.mdl" - A flamethrower, nothing more.weapon_icegun "icegun.mdl" - Not enough info.NPC Weapons: dartgun, minigun, mortar, propeller, bomb, shield, RPG. - Npc weapons, almost nothing is knownitem_ammo_uranium "item_ammo_uranium.mdl" - Tau-cannon and Gluon-gun ammo.item_ammo_fuel - Maybe ammo for flamethrower?weaponizer_concrete "weaponizer.mdl" - I still don't know what are these.weaponizer_liquid "weaponizer.mdl"weaponizer_metal "weaponizer.mdl" ###NPCs###npc_combine_advisor_roaming "advisor.mdl" - Advisor with fully functioning AI.npc_blob "blob.mdl" -Could have spawned tiny blobs, can merge with other blobs, can jump, had nests.(hives) Slimey creature that had brain and could spread?npc_surface - Portal 2 gel physics test entity.npc_blob_tiny "blob_tiny.mdl" - Tiny blob.npc_blob_medium "blob_medium.mdl" - Medium blob.npc_blob_small "blob_small.mdl" - Small blob.npc_blob_large "blob_large.mdl" - Large blob.npc_soldier_mid "soldier_mid.mdl" "margarita soldier?"npc_soldier_large "soldier_large.mdl"npc_soldier_fast "soldier_fast.mdl"npc_composite_companion -almost nothing is knownnpc_combine_armored "combine_soldier_armored.mdl" - Armored combine soldier, appears in half-life 2 aftermatch.npc_wpnscanner - Weaponized city scanner, appeared in HL2 Aftermatch.npc_quest_citizen - Citizen that could have given you quests?npc_hunter_invincible - Combine hunter, but invincible?npc_turret_celling_pulse - Probably an AR2 styled pulse celling turret.###SFM REMNANTS###hl3_movies - Is like tf2_movies foldier, probably for trailer and cinematics purpose?dog_fight - I honestly don't know if it's ep2's dog vs strider remnants or completely new scene.###Misc###Zipline - It seems that you could have used a zipline in some places.VR Mode - Maybe that's what hlvr will be?Probably open world, i don't know for sure.
npc_blob is in the source particle benchmark and so is npc_surface, these are leftovers.
I was thinking about the npc_blobThey where testing the paint mechanics (specifically the paint blobs) in half-life2 while working on portal 2, so what if npc_blob was not ever a npc for the game or a generic npc, but just something that moves and can be interacted with to test blob mechanics, in the particle benchmark
hl3/models/characters/lazlo/maya/animation/library_poses/hand_poses.mahl3/models/characters/lazlo/maya/animation/library_poses/face_phonemes.mahl3/models/characters/lazlo/maya/animation/library_poses/face_expressions.mahl3/models/creatures/zombie_blind/maya/animation/jamalb/anim_ready/larry_turn180_run_resampled.mahl3/models/creatures/zombie_blind/maya/animation/jamalb/anim_ready/larry_turn180_run_clean_01.mahl3/models/characters/tanaka/maya/animation/tanaka_short_idle.mahl3/models/characters/tanaka/maya/animation/tanaka_hands_on_hips_idle.ma