F-Stop, all we know.
 

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Sarah

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First of all i would love if there would be a F-Stop leak anytime. Heres all we know though.

F-Stop Mechanic (Revealed)

You would have a Camera and you could shoot photos of things. Then you could place them with a photo and resize them to your likings. You could do that with fans on ceilings too etc.

Cave in a Computer:

In F-Stop Cave would be like GLaDOS guiding you and starting to try to Kill you. HE would say he's dead and they put him in an Artificial Intelligence. He will end up being a Antagonist


Mannequins: They would be just a showoff at the start but they get corrupt after the bassically cascade stage of F-Stop happens. Kinda like portal 2's wheatley destroying everything.


Also the Mag wave animation that people thought was for Episode 3 was for F-Stop.

Edit: Theres much more like Details of Maps from F-Stop but you can find them when going on the valve archive wiki


𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼

bruno

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We thechnically know what F-Stop looks like since LunchHouse Software [The guys that made PUNT] are working on a series called Exposure where they showcase the original F-Stop mechanic based on Valves old code with their permission [That they technically got after releasing the original first vid (now deleted. The one in the link is an edited version), so you could kinda say it was leaked].
𝕸𝖔𝖟̇𝖊 𝖙𝖞 𝖘𝖎𝖊̨ 𝖏𝖊𝖘𝖟𝖈𝖟𝖊 𝖐𝖚𝖗𝖜𝖆 𝖟𝖆𝖏𝖒𝖎𝖊𝖘𝖟 𝖈𝖍𝖔𝖉𝖔𝖜𝖑𝖆̨ 𝖏𝖊𝖉𝖜𝖆𝖇𝖓𝖎𝖐𝖔́𝖜?  𝓙𝓮𝓫𝓪ć 𝓟𝓲𝓢! 𝓟𝓞 𝓽𝓮ż 𝓳𝓮𝓫𝓪ć!
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Oh, and join the HL2 Beta Discord too I guess.
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Sarah

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We thechnically know what F-Stop looks like since LunchHouse Software [The guys that made PUNT] are working on a series called Exposure where they showcase the original F-Stop mechanic based on Valves old code with their permission [That they technically got after releasing the original first vid (now deleted. The one in the link is an edited version), so you could kinda say it was leaked].
Well thanks to them we can see the F stop Mannequin's animations in action that were here
https://youtu.be/cZdhbOb8xkQ
𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼

Evan

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Jackathan's old Valve archive had some F-stop stuff I managed to archive, I could upload a copy if anyone wanted to dig through it

Sarah

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yes please
𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼

Evan

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yes please
alright Ill upload a zip when I get a chance and shoot a link over here

Password is LemonGrenades
Last Edit: 04 Mar 2020, 03:32:43 by Evan

Sarah

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yes please
alright Ill upload a zip when I get a chance and shoot a link over here

Password is LemonGrenades
huh. when i try to download it it gives me an error that i already requested it once
𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼

Evan

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yes please
alright Ill upload a zip when I get a chance and shoot a link over here

Password is LemonGrenades
huh. when i try to download it it gives me an error that i already requested it once

Try this https://gofile.io/?c=XH2oS3

Sarah

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yes please
alright Ill upload a zip when I get a chance and shoot a link over here

Password is LemonGrenades
huh. when i try to download it it gives me an error that i already requested it once

Try this https://gofile.io/?c=XH2oS3
I already fixed it. sorry
𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼
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God damn, F-Stop in VR would be great for Valve and it's users.
Don't like HL2 beta actually. But the visualization is pretty cool tho.

Sarah

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God damn, F-Stop in VR would be great for Valve and it's users.

Yep but it could be a bit overtasking since F Stop had more than the Camera
𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼

Bruner

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There are some leftover sounds and textures from F-Stop in the files of Aperture Desk Job that were discovered in recent data mines. There's not a whole lot of them, but it's interesting regardless.
It's not surprising considering a lot of F-Stop concepts (and beta Portal 2 concepts in general) were reused for Aperture Desk Job, such as...
Spoiler
[close]
And let's not forget of course the infamous giant chicken!! <3

There also appears to be a props/wasteland folder in Aperture Desk Job for whatever reason which might have textures intended for beta assets, but they're most likely retail Half-Life 2 leftovers.
Last Edit: 07 Mar 2022, 20:25:14 by Bruner
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Bruner

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By the way, do these unused textures use the same UV mapping as the door and button from Portal 1?
I would like a demonstration of these textures applied to the models from Portal 1.
Заранее извините за мой ломаный русский. Мне приходится полагаться на Google Translate.
_______________________________________________________________________________________________________________
🔸𝗬𝗢𝗨𝗧𝗨𝗕𝗘 @DaRealBruner
🔸𝗗𝗜𝗦𝗖𝗢𝗥𝗗 Bruner#1756
🔸𝗟𝗔𝗠𝗕𝗗𝗔 𝗚𝗘𝗡𝗘𝗥𝗔𝗧𝗜𝗢𝗡 @Bruner
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Sarah

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By the way, do these unused textures use the same UV mapping as the door and button from Portal 1?
I would like a demonstration of these textures applied to the models from Portal 1.
late answer, but yes they do.
𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼

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