CS_Office Port + DE_Aztec Patch
 

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FILipKOS1337

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CS_Office port + DE_Aztec patch


Hi guys, welcome to my another map port for CS:Source Pre-Alpha. Today i ported a hostage map called: CS_Office, i'm uploading it with also...! DE_Aztec patch (and vmf files).  I'm not gonna lie, this took me 3/4 or even 5 days to port it! I ported almost all for this map, models, textures, scripts, sounds.

Change for de_aztec:
  • Added some missing models (they could not show up, so try restarting)
  • Added missing underwater.wav
  • Added some missing textures
  • Deleted all area portals (you know why)

Change for CS_Office:
  • Hostage aren't in this map due to not added to code (vxp please add these so i can make patch for it)
  • Some props like: glass bottle, palets don't have gibs (but i will port these gibs for hl2 beta and cs:s)

BUGS on cs_office:
  • Lighting on hallway from CT spawn is almost black (maybe lighting bug?)
  • Adding bots can be result of crashing the game by giving a error "ED_Alloc: no free edicts" (<--- probably value isnt a maximum)
  • Ending round of map/game can be also result of crashing with that same problem bot
  • If you see some purple/black textures like a missing texture, this can be fixed by setting on console this command (mat_specular 0)

Thank you for reading this and downloading my port.



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FILipKOS1337

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