Hello all! I come with some interesting news.
For those of you who work with textures and materials a lot, you all know that "spheremap" reflections from Goldsrc do not work in the beta (Don't comment technicalities about DirectX version differences, the general end-user isn't going to be able to use them), and even 2013 base support is highly limited. However, there is a pretty neat solution that I came up with last night. See, I found a website that actually converts spheremaps into envmaps.
The website is called
HDRI to Cubemap, and I believe it even has an offline download on its github. I haven't tested this out on any beta models just yet, but I
have tried it out on some Team Fortress Classic models, and the results are pretty satisfactory:
VideoWith this and some cubemap creation knowledge, you can even give them HDR support!