Spheremaps into Cubemaps
 

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Hello all! I come with some interesting news.

For those of you who work with textures and materials a lot, you all know that "spheremap" reflections from Goldsrc do not work in the beta (Don't comment technicalities about DirectX version differences, the general end-user isn't going to be able to use them), and even 2013 base support is highly limited. However, there is a pretty neat solution that I came up with last night. See, I found a website that actually converts spheremaps into envmaps.

The website is called HDRI to Cubemap, and I believe it even has an offline download on its github. I haven't tested this out on any beta models just yet, but I have tried it out on some Team Fortress Classic models, and the results are pretty satisfactory: Video

With this and some cubemap creation knowledge, you can even give them HDR support!
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