Compiling Problem
 

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  • Citizen
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Some maps (ex: d3_under_02) are not compiled in my copy of the hl2 beta, rather they are in .vmf formats, they look perfect in the hammer editor, when compiled, they aren't perfect, like no lighting and missing models and textures, i commented about this in the Mega build trailer (2024) and they seemed to not understand, heres the logs i get while compiling d3_under_02 (2003):

** Executing...
** Command: Change Directory
** Parameters: C:\anon-hl2


** Executing...
** Command: Copy File
** Parameters: "C:\anon-hl2\hl2_2003\maps\2003 Pre-Retail Era\Storyline\d3_c17\dave\compile versions\d3_under_02.vmf" "C:\anon-hl2\hl2\maps\d3_under_02.vmf"


** Executing...
** Command: C:\anon-hl2\bin\vbsp.exe
** Parameters: "C:\anon-hl2\hl2\maps\d3_under_02"

Valve Software - vbsp.exe (Nov  2 2018)
Bad surfaceprop key break (metal_box.break) - probably from Source 2007
Bad surfaceprop key break (wood.break) - probably from Source 2007
Bad surfaceprop key break (wood_box.break) - probably from Source 2007
Bad surfaceprop key break (wood_crate.break) - probably from Source 2007
Bad surfaceprop key break (wood_plank.break) - probably from Source 2007
Bad surfaceprop key break (wood_solid.break) - probably from Source 2007
Bad surfaceprop key break (wood_furniture.break) - probably from Source 2007
Bad surfaceprop key break (wood_panel.break) - probably from Source 2007
Bad surfaceprop key break (glass.break) - probably from Source 2007
Bad surfaceprop key break (flesh.break) - probably from Source 2007
Bad surfaceprop key audiohardminvelocity (500) - probably from Source 2007
Bad surfaceprop key break (cardboard.break) - probably from Source 2007
Bad surfaceprop key break (cardboard.break) - probably from Source 2007
Bad surfaceprop key break (plastic_barrel.break) - probably from Source 2007
Bad surfaceprop key break (plastic_box.break) - probably from Source 2007
Bad surfaceprop key break (glassbottle.break) - probably from Source 2007
Bad surfaceprop key break (pottery.break) - probably from Source 2007
Bad surfaceprop key break (ceiling_tile.break) - probably from Source 2007
materialPath: c:/program files (x86)/steam/steamapps/common/half-life 2/hl2/materials
Loading C:\anon-hl2\hl2\maps\d3_under_02.vmf
material "dev/reflectivity_50" not found
Material not found!: DEV/REFLECTIVITY_50
Material "___error":
   No render states in shader "UnlitGeneric"
material "dev/dev_measuregeneric01b" not found
Material not found!: DEV/DEV_MEASUREGENERIC01B
material "concrete/concretewall064a" not found
Material not found!: CONCRETE/CONCRETEWALL064A
material "tools/toolsskybox" not found
Material not found!: TOOLS/TOOLSSKYBOX
material "metal/metalfence001a" not found
Material not found!: METAL/METALFENCE001A

There are more errors, but i removed them because they get claimed for spam.

 !question !question !question
  • Citizen
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Heres the full log file:
  • *
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Either your hammer configuration is very messed up, or you're compiling with wrong tools entirely, judging by how the materialpath is set to regular steam HL2.
  • Citizen
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Either your hammer configuration is very messed up, or you're compiling with wrong tools entirely, judging by how the materialpath is set to regular steam HL2.
maybe, ill check that.
  • Citizen
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Either your hammer configuration is very messed up, or you're compiling with wrong tools entirely, judging by how the materialpath is set to regular steam HL2.
Nope, all perfect, VProject was attached to the steam hl2, set it to the beta, no fixes.

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