16 August 2019ВитойВитой
As they promised shortly before 1.2 patch for Part 1 was released, the authors of  Dark Interval mod released new information about upcoming Part 2 of their creation.

You will find whole bunch of new screenshots, brief description of each map and current status of the mod in this article.

4 August 2019T-brazeT-braze
Recently, an update came out for the first chapter of Dark Interval - a global mod for Half-Life 2, based on Valve's early concepts.

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While the second chapter is still in development, developers released a patch 1.2 for the first chapter. It addresses many major issues and it expands on the first chapters of the mod - the intro, the city levels, the lab, everything from the 2017 release.

  • every Part 1 map went through bug fixing, scene enhancements, upgrades in performance, lighting and sound work;
  • brand new custom scenes with voice acting and re-recorded VA for O’Dell and the vortigaunts;
  • expanded shader effects, including parallax-corrected cubemaps and flowmap water technique;
  • new main menu and interface changes;
  • no more fade-to-black transitions on any of the levels.

You can read more about what's changed in this article.

Download the update from our site, or from mod's moddb page.

29 July 2019ВитойВитой
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With almost 2 months delay Half-Life 2 Beta Minimalist mod is finally out.

At last one can walk through whole older Half-Life 2 storyline! You can see cut characters and enemies, get on sub, Borealis, blow up Air Exchange and fight Consul. And all this in minimalistic aestetic!

You can download mod from the official ModDB page, or from our website and to get things just like in the beta (с).

You can also watch our YouTube stream where we were joined by mod's developers who gave us some cool insight about development process and secrets of the mod.

26 July 2019ВитойВитой
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Developers of Dark Interval mod shared another portion of screenshots in their Discord server and our VK group. This time they released more screenhots of the future update of mod's Part I. It's the same maps of first chapters of the mod but with lot of improvements and with much more detailes added on the maps. Also they changed the gameplay in some places on maps where some people had certain difficulties. You can watch rest of the new screenshots in our website's gallery.

Overhauled Part I should come out pretty soon. What about Part II - there's no release date for it yet, however there should be a new update with new information pretty soon, most likely with the release of updated Part I.

2 July 2019ВитойВитой

Soon after the Episodic mappack was leaked back in 2017, attentive users spotted that storyline-related maps of Half-Life 2: Episode One have "point_devshot_camera" entities placed in many different areas. Jackathan decided to write one of Valve employers to learn why they added those entities.

It appeared that those entities take TGA screenshots of places on maps where they are located if you launch the game with "-makedevshots" parameter. After Episode One's development was finished they placed those entities in the maps and then with the use of a special tool they added those cameras on every version of the maps from older game builds. Then they gathered all the screenshots and montaged them on videos to show us how the maps were changed during the game's development. Episode One came out, everyone was celebrating and...Valve forgot about those videos and never released them.

Luckily the employee Jackathan wrote to still had one of those videos and gave it to her, so now we can watch how the map ep1_c17_01 changed during development. At the same time we only can marvel at Valve's carelessness and lack of commitment. Although I'm not sure that anyone still cares after all those years.

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