Meanwhile everyone have missed the release of a demo by one of the 1997 Half-Life restoration mods. And there's no surprise in this fact, it came out just one day before the release of Half-Life: Alyx trailer!
But we will correct this misdeed. Meet the "Office Warrens" chapter restoration from the In Deep mod by Jackathan. This name is an old name of "Office Complex chapter.
You can download this demo from our website, or from ModDB page of this mod.
And we will only add in the end that we hope this wasn't the last release of In Deep and we will see more of it in the future.
We forgot to commemorate an important date for beta community in October, anniversary of an event that leaded to a very existence of our website - so called Half-Life 2 "Beta" was leaked 16 years ago.
Meanwhile, in joy from the news of the recently announced next installment of Half-Life, we almost forgot about another anniversary. Today it is exactly one year since we released Half-Life 2 Beta: Mega Build.
So what can we tell about this and what are the results?
Firstly, much more people were able to check the "beta" and see what can it show to them about game's development cycle. Per year it was downloaded more than 10 000 times from our website alone, not to count torrents and external resources!
Secondly, people became much more aware what really beta is and what Half-Life 2 was or could be, and what really was a fantasy from some Fakefactory mod's lovers.
Mega Build was played at by few well-known HL games streamers, who showed the beta to a much wider community and also gave our website a good advertisment, for which we thank all of them.
And finally we can add that this is not the end! You can expect much more content for the HL2 Beta, which means there will be future versions of the Mega Build that will include this new content each time. Stay frosty.
Few days ago MilkywayM16, a member of our community, has announced a mod called Coterminus, on which he had secretly worked for 9 years.
As it happens pretty frequently he started working on it just for fun and to learn stuff about Source engine. Little by little he was adding more and more features and as a result he thought it would be great to finish it into more playable state and release it for public. Currently the mod has many ported cut engine features, weapons, enemies. By his own admission he's not much of a mapper, but you can expect some maps in the initial release too. He have reworked Nova Prospekt chapter so it looks more like how it was back in 2003.
Generally, by his own words, he would like for his mod to become some sort of basis for those who want to port HL2 Beta content into retail. People won't need to port cut features, enemies, models and textures anymore, they will just need to get wc-mappack map or whole chapter and bring it into more playable state.
You can read more about this mod on its official ModDB page.
Also don't forget to track our community for news. As soon as this mod will be released we will gladly add it into our downloads.
A fact not known by many, but in 2016, when Half-Life 2 Repo leaks occured, among others there was found strange looking model of a cat.
The model didn't have any textures or animations or even bones, only this "deformed" mesh. It's quite possible it was an internal joke by one of Valve's modelers, for example about that cat that was mentioned by Barney.
The model was never leaked in a public access and all we have is a couple of screenshots.
Thanks to a tip given by a subscriber of our VK group, our gallery now has few official screenshots of Half-Life 2 from 2004 from a Czech fan site. Two of them are most likely from one of Czech gaming magazines and were never published anywhere else.
There's an interesting detail on a screenshot with a metrocop - a soda vending machine is not yet "Breen's private reserve" model as we know it from retail, but a brush vending machine that we all know from HL2 Beta.
You can check the rest screenshots in a gallery on our website.
[DSL]StalceR from hl-inside.ru disproved exclusivity of these screenshots. Turns out they were published in various gaming magazinesfrom summer 2004. And thanks to Valve Games Magazines Collection project we uploaded better versions of these screenshots in our gallery.
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