CS_Office port + DE_Aztec patch
Hi guys, welcome to my another map port for CS:Source Pre-Alpha. Today i ported a hostage map called:
CS_Office, i'm uploading it with also...!
DE_Aztec patch (and vmf files). I'm not gonna lie, this took me 3/4 or even 5 days to port it! I ported almost all for this map, models, textures, scripts, sounds.
Change for de_aztec:
- Added some missing models (they could not show up, so try restarting)
- Added missing underwater.wav
- Added some missing textures
- Deleted all area portals (you know why)
Change for CS_Office:
- Hostage aren't in this map due to not added to code (vxp please add these so i can make patch for it)
- Some props like: glass bottle, palets don't have gibs (but i will port these gibs for hl2 beta and cs:s)
BUGS on cs_office:
- Lighting on hallway from CT spawn is almost black (maybe lighting bug?)
- Adding bots can be result of crashing the game by giving a error "ED_Alloc: no free edicts" (<--- probably value isnt a maximum)
- Ending round of map/game can be also result of crashing with that same problem bot
- If you see some purple/black textures like a missing texture, this can be fixed by setting on console this command (mat_specular 0)
Thank you for reading this and downloading my port.
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FILipKOS