Hello all! I haven't uploaded files on here in a while, and I don't know how people regularly do this kind of stuff, so I apologize if this post does not fit the norm of how these posts usually go, but I've attempted my best to fix up city_test03 to city_test09 from the wc mappack. Alyx Cyclers have been removed, missing textures have been replaced, additional brushes have been added behind transparent textures in order to keep the map from leaking, I added new glass window textures for the blue house that were not their previously because, well, honestly, I thought they fit well, and on the later versions of the map, and in the later versions of the map, I turned the arches underneath the metal garage door to non-solid func_brushes as they inaccurately represented collisions in their original state, but other than those changes, the maps are exactly as they have been left as to not give an inaccurate representation of the beta.
Required files: My build of the beta uses Megapatch 4 with additional Half-Life 2 retail textures added on. If you use any other, older version of the beta without hl2 retail textures, I cannot guarantee that all texture and/or models will be present.
Screenshots:
City_test03City_test04City_test05City_test06City_test07City_test08(Note: Obviously, not the original citizen.mdl, this is Gmad's recreation. the original .vmf does not specify a specific model for the npc_citizens, so it can be assumed that they were citizen.mdl)
City_test09Download in 7zip form (because .7z files aren't allowed as attachments, vitoi pls):
http://www.mediafire.com/file/p8yjbbhkil3leci/City_test_Pack_by_Wolfcl0ck.7z/file