How do I compile beta maps to retail source engine
 

0 Пользователей и 1 Гость просматривают эту тему.

  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
I can't find any tools or guides
  • Citizen
  • *
  • Сообщений: 35
    • Просмотр профиля
You need to import the .vmf file into the modern Hammer Editor of your choice, and then start fixing up the missing assets.

If you're lucky, you might find the very same textures in retail, if not, you'll need to bring those beta textures files to retail.

As for the models, you might want to search it up online, as there are countless ports of the old models to retail. if a particular model is nowhere to be found or you want to avoid using custom models, it's better to find the retail equivalent of the beta one.

For the entities, you might find loads of "OBSOLETE" ones, it's not worth the time fixing those as retail have a different way of the ent usage unlike in the beta. Best way is to recreate the same behaviour with different entities.

For the rest, it all depends on the entity are you looking for, some of them might not exist in retail (with the very same function and behaviour) at all!
Отредактировано: 19 Авг 2019, 18:50:19 от teknost
  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
Ok thanks

My game crashed

I can't post the log file because its too big but if anyone has a fix please let me know
  • Citizen
  • *
  • Сообщений: 35
    • Просмотр профиля
I can't magically find a reason why your game crashes, there are lots of reasons why the map can't load properly.

What's the game you're mapping for? (eg. CS:S, HL2, EP2, GMod...)

Does it crash when you load the map, after compiling. Or crashes the editor when compiling?

Go to this website, it has a field where you can paste your compile log and it will automatically see what's your problem and it's solution.
  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
Ok one of the areaportals touches too many

The game I'm porting the maps too is Garry's Mod
And the map I'm using is d4_palace_01

Ok so thanks to that online tool I was able to fix a lot of obsolete entities, another error I got was something about the skybox not being hdr compatible, I was also able to kinda fix it by modifying the vmt files, gmod was still crashing after that so I decided to check the console log file, The only errors I saw related to the map were a few more hdr errors, Map error static_prop with bogus solid_, and attempted to create unknown entity types that I removed from the map. Hope this can be read fine.
Отредактировано: 20 Авг 2019, 17:15:36 от Terra778
  • Citizen
  • *
  • Сообщений: 35
    • Просмотр профиля
If you get area portals errors, I'd suggest either fix them (which is hard for a beginner) or delete them entirely. It might affect performance a little bit, but it's better than having problems in the map.

static_prop? Might be an old version of the modern "prop_static", so you better use that instead. Beware! You might "break" the entity if you just change the old one to the new one, so if it doesn't work correctly, make a new one in the very same position of the old one.

Also, if you're mapping for Garry's Mod (I assume you're making a gm_ type map, for sandbox) I'd suggest to remove every "gameplay" elements such NPCs and NPC scriped sequences, as they might interfere with the sandbox game normally.

If you're making just one map (so no changelevels) expand your maps a little bit! Locked area in the original map? Turn it into a room or an hallway. Be creative in those "blocked off" areas!
  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
Thanks for the advice I intend on this map being used for posing purposes but maybe for other things I'll try to expand the maps by removing some of the barriers I'm pretty sure i've removed most of the scripts and entitys

Can I send a download of the map so you can see what might be the problem
  • Citizen
  • *
  • Сообщений: 35
    • Просмотр профиля
Sure, I can check it out if you want.
  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
Alright its obviously pretty buggy, I have a readme file packaged in there
https://drive.google.com/file/d/1LL-Y0HwDFpWg81lz_lcEwTg76L7aNhUP/view?usp=drivesdk
  • Citizen
  • *
  • Сообщений: 35
    • Просмотр профиля
I have made an Imgur album showing what I would do in the map, click here.

Also, I'd suggest to make a new spawn area, you should delete all info_player_starts as well and make new ones.
  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
Ok I can't do it right now because I've just left for a vacation, but when I get back on sunday I'll get back to working on it
  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
What do you mean when you said I need to do a skybox for the entity sky_camera did I not read something correctly
  • Citizen
  • *
  • Сообщений: 35
    • Просмотр профиля
What do you mean when you said I need to do a skybox for the entity sky_camera did I not read something correctly

You need to create a new skybox around the entity sky_camera, if you decide to delete the old one.

Valve made the bottom skybox brush of the game world the top of the skybox of the 3d skybox one (which is where the sky_camera is), very messy.

If you delete the old skybox, that brush would be deleted, and you need to remake it.
  • Citizen
  • *
  • Сообщений: 24
    • Просмотр профиля
I made the skybox a box, I deleted and made a new info_player_start, deleted everything needed to be deleted, and deleted and fixed the origins of the doors and it still crashes. Some things to note is that I haven't been able to get the vvis and vrad loaded normally, it doesn't actually load and I've had it set to fast.
  • Citizen
  • *
  • Сообщений: 35
    • Просмотр профиля
I really have no idea then, try asking for help over this website (twhl).
They're specialized in GoldSRC mapping mostly, but they can give you support also on Source maps, give it a go.