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I was messing around with the Ravenholm skybox and noticed that the retail one is very blue. I replaced it with the one from the leak after modifying the texture size and this is the result:Retail Skybox:Leak Skybox:IMO, the leak skybox adds to the creepy atmosphere. If you're interested, I can send you the skybox files.
I was messing around with the Ravenholm skybox and noticed that the retail one is very blue. I replaced it with the one from the leak after modifying the texture size and this is the result:IMO, the leak skybox adds to the creepy atmosphere. If you're interested, I can send you the skybox files.
Here are the skybox files:https://www.mediafire.com/file/qheeyrvvz5ptv4n/Ravenholm_Leak_Skybox.7z/file
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Thank you very much. +added ravenholm beta skybox to game by "GrayUA"
Yeah they look special for that chapter too but i think i will use your grey ported one! The Docks skybox reminds to much on STALKER skybox ones. But you can also upload them. I can make two separate patches for this, or you can make them yourself!
Цитата: rataj от 28 Мар 2021, 01:47:20Thank you very much. +added ravenholm beta skybox to game by "GrayUA"Did GrayUA already have the files? Not sure why you needed them from me if that was the case and he added them.
Цитата: Scalphunter от 28 Мар 2021, 12:18:51Цитата: rataj от 28 Мар 2021, 01:47:20Thank you very much. +added ravenholm beta skybox to game by "GrayUA"Did GrayUA already have the files? Not sure why you needed them from me if that was the case and he added them.Ahh damn, shit, I was extremely drunk yesterday :-/ I'm so sorry! (memo@myself: Okay never read forums when you're drunk) +added ravenholm beta skybox to game by "Scalphunter"
Цитата: BenedictKapustin_42 от 30 Ноя 2020, 10:58:16Of course, you can do whatever you want. As the creator of the mod, I am pleased that someone is interested in improving my creation.So after a complete playthrough i've tested episodic with your Aesthetic compilation but some files of materials/effect folder gaved me some weird bugs within first chapter. Specifically the red light above citadel. So I started to merge your mod with my own Aesthetic compilation. (Started during Black Mesa Source 2012 release)BEWAREI am trying to mix all content from 2001, 2002, 2003 and 2004!All Credits going to everyone else, not to me. I dream about a darkish and dangerous style.So I am playing without HDR or Bloom!Changes (So far a week of work),-Integrated my uploaded OICW variant which i got from Jackathan-Repaired the big wooden crates for physcannon-Changed physcannon self back to another beta model-Female Humans wear white beta clothes -Male Humans wear the green beta clothes (conscripts still there)(I like a mix of all variants because an Alien Species would separate females from males)-Odessa's Face is now reverted to original one-Integrated own fixed textures for Alyx 2002 model +high resolution neck texture-Removed crosshair from every weapon-Citadel model is again retail +desaturated and recolored textures to match sky etc-Replaced Combine Elite variant with Missing Information one-Added another Metrocop beta variant-Merged Mossman purple jacket to retail one-Revert Kleiner model back to retail one-Grass restored in some locations/areas-Changed Skybox for all d2_coast maps to a more toxic style one (source gamebanana)-Increased/doubled citadel_alert_loop2 sound -Reverted HUD/GUI to retail one (But working on fixing sniper icon)-Added RE4 ENBSeries with modified Header to give a lot more dark style-Changed Combine Scanner to beta Wasteland Scanner-Restored Suit Charger back to Combine one (makes no sense for combine to have old HEV charger)-Replaced MP5 model with smg3 model (idk if it was 2 or 3) -Changed Crossbow (Sniper) ammo count from 30 to 20 -Changed 357 ammo count from 12 to 22-Airboat ammo count is set to 600 and recharge rate to 50-Removed beta trees (because vanilla trees are scary enough)+Now it is compatible with Update version by Filip Victor+Material folder is slightly cleaned as some unused files were present or duplicatedI'm still working on it to test about bugs but episodic seems to work fine yet.I will try to port all things to episodic and ep2 as not every change in hl2 is used by episodes.Some models and textures also need to be added to their custom folders!
Of course, you can do whatever you want. As the creator of the mod, I am pleased that someone is interested in improving my creation.
you said you reverted the citadel back to the retail model, but why do that when there are other beta models that would fit nicely? like the tapered cylinders model, or the thick cylinders model, or the e3 model?: