Half-Life Alpha 0.52 Map compilers
 

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Dermoker

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These are a set of modified VHLT compilers I did to output BSP with Alpha version number (v29).

To use; Make new game config and target it to use ALPHA(csg, bsp, vis and rad) exes

In compiling go to advanced compiling, and set -nowadtextures as CSG parameter (this is really important! otherwise the map will crash the game!).

Be sure to put game exe in game config as enginegl.exe, or if you have engine.exe set up correctly use that paired with -startwindowed.

pretty much only advantages are that now you don't need the prospero folder and you don't need to hex edit the bsp everytime you need to playtest.

Skleton.

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Sounds, Fun. How'd you do that?
-Skleton. GREEETINGSSS. I'm not doctor rosenberg.
NOOO, I DON'T WANNA DIE. AUUUUGHHHHHH.
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Hey There, i've been just been attempting to use these on a recreation of what c1a0 looked liked in early 1998 but i keep getting errors when attempting to use them, First it mentioned gfx.wad being missing so i added to the Wads but it still wouldn't load it, Anyways here's the Process Window log i get when trying to use them.


** Executing...
** Command: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHACSG.EXE
** Parameters: -nowadtextures

ERROR: Could not open logfile 0.52\Half-Life\bin\ALPHACSG.loghlcsg v3.4 VL34 (Jun 16 2022)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHACSG.EXE -nowadtextures
Arguments: 0.52\Half-Life\bin\ALPHACSG.EXE -nowadtextures
Error: Error opening 0.52\Half-Life\bin\ALPHACSG.EXE: No such file or directory

** Executing...
** Command: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHABSP.EXE
** Parameters:

ERROR: Could not open logfile 0.52\Half-Life\bin\ALPHABSP.loghlbsp v3.4 VL34 (Jun 16 2022)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHABSP.EXE
Arguments: 0.52\Half-Life\bin\ALPHABSP.EXE
Error: Can't open 0.52\Half-Life\bin\ALPHABSP.p0

** Executing...
** Command: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHAVIS.EXE
** Parameters:

ERROR: Could not open logfile 0.52\Half-Life\bin\ALPHAVIS.loghlvis v3.4 VL34 (Jun 16 2022)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHAVIS.EXE
Arguments: 0.52\Half-Life\bin\ALPHAVIS.EXE
Error: Error opening 0.52\Half-Life\bin\ALPHAVIS.bsp: No such file or directory

** Executing...
** Command: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHARAD.EXE
** Parameters:

ERROR: Could not open logfile 0.52\Half-Life\bin\ALPHARAD.loghlrad v3.4 VL34 (Jun 16 2022)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: C:\Sierra\Half-Life 0.52\Half-Life\bin\ALPHARAD.EXE
Arguments: 0.52\Half-Life\bin\ALPHARAD.EXE
Error: Error opening 0.52\Half-Life\bin\ALPHARAD.bsp: No such file or directory

** Executing...
** Command: C:\Sierra\Half-Life 0.52\Half-Life\enginegl.exe
** Parameters:

i hope i didn't do anything that broke the compiling otherwise i'll have to go back using the "prospero" folder for compiling Maps.

Dermoker

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Hey There, i've been just been attempting to use these on a recreation of what c1a0 looked liked in early 1998 but i keep getting errors when attempting to use them, First it mentioned gfx.wad being missing so i added to the Wads but it still wouldn't load it, Anyways here's the Process Window log i get when trying to use them.

[log]

i hope i didn't do anything that broke the compiling otherwise i'll have to go back using the "prospero" folder for compiling Maps.

Your args are all wrong. It's trying to compile the exe, not your map.