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--------------------Configuration: hl - Win32 Release HL2--------------------Compiling...npc_Barnacle.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directorynpc_strider.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryvehicle_baseserver.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryweapon_hgm1.cppG:\DETLER_FIX\src_main\dlls\hl2_dll\weapon_hgm1.cpp(92) : error C2065: 'GetBulletSpread' : undeclared identifierG:\DETLER_FIX\src_main\dlls\hl2_dll\weapon_hgm1.cpp(94) : error C2065: 'WeaponSound' : undeclared identifierG:\DETLER_FIX\src_main\dlls\hl2_dll\weapon_hgm1.cpp(95) : error C2065: 'm_iPrimaryAmmoType' : undeclared identifierG:\DETLER_FIX\src_main\dlls\hl2_dll\weapon_hgm1.cpp(100) : error C2352: 'CBaseCombatWeapon::Operator_HandleAnimEvent' : illegal call of non-static member function ../game_shared\basecombatweapon_shared.h(280) : see declaration of 'Operator_HandleAnimEvent'weapon_manhack.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryweapon_stickylauncher.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryAI_BaseNPC.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryanimating.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryanimation.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryBaseAnimatingOverlay.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryBaseEntity.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryBaseFlex.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryBaseViewModel.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryphysics_bone_follower.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryphysics_prop_ragdoll.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryphysics_shared.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryphysobj.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryprops.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryragdoll_shared.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directorySceneEntity.cpp../Public\studio.h(20) : fatal error C1083: Cannot open include file: 'compressed_vector.h': No such file or directoryGenerating Code...Error executing cl.exe.server.dll - 23 error(s), 0 warning(s)