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Changing entity types (eg; static_prop to prop_static) completely removes the model and angle keyvalues. Is that supposed to happen?
I am trying to fix a rocket test map
@echo off::Change this to the map you're compiling.set map=map name::Leave these.set game=hl2set mapfolder=maps::CHANGE THIS TO YOUR FULL MAP FOLDER!set fullmap=D:\Non-Steam\Alexander's stuff\Half-Life 2 leak\anon-hl2\hl2\maps::Leave this lot.set vbsp=1set vvis=1set vrad=1if "%vbsp%"=="1" (bin\vbsp.exe %game%\%mapfolder%\%map%.vmf)if "%vvis%"=="1" (bin\vvis.exe -low %game%\%mapfolder%\%map%.bsp)if "%vrad%"=="1" (bin\vrad.exe -low %game%\%mapfolder%\%map%.bsp)::Make sure you have a VMF folder inside your map folder. Comment these out (using :: before the lines) if you want to leave these files.move "%fullmap%\%map%.vmf" "%fullmap%\VMF\"del "%fullmap%\%map%.log"del "%fullmap%\%map%.prt"
Changed the script a bit, so that it deleted the .log and .prt and moves the VMF to a different folder when done. This might be useful for people who want a cleaner maps folder.*bunch of code*
@echo off::Change this to the map you're compiling.set map=map name::Leave these.set game=hl2set mapfolder=maps::Here you can change what compilers should be used to compile a mapset vbsp=1set vvis=1set vrad=1if "%vbsp%"=="1" (bin\vbsp.exe %game%\%mapfolder%\%map%.vmf)if "%vvis%"=="1" (bin\vvis.exe -low %game%\%mapfolder%\%map%.bsp)if "%vrad%"=="1" (bin\vrad.exe -low %game%\%mapfolder%\%map%.bsp)::Comment these out (using :: before the lines) if you want to leave these files.if not exist "%game%\%mapfolder%\VMF\" mkdir "%game%\%mapfolder%\VMF\"move "%game%\%mapfolder%\%map%.vmf" "%game%\%mapfolder%\VMF\"del "%game%\%mapfolder%\%map%.log"del "%game%\%mapfolder%\%map%.prt"
Hey, i have a problem in the world editor. Ill put the log hereand then it just stops as it if were done. any ideas?
When I fix c17_04 map from SRC folder of the mega build, when used the flashlight in-game, everything dissapears but if I turn it off, it reappears again! How can I fix that?It also happened when fixing d1_quarry map from mid-2002.When I fix big hl2 beta maps I always can`t fix every bit of them but only things in the red circle.How can I compile those?
Quote from: gasmaskcitizen.mdl on 23 Feb 2019, 15:32:00When I fix c17_04 map from SRC folder of the mega build, when used the flashlight in-game, everything dissapears but if I turn it off, it reappears again! How can I fix that?It also happened when fixing d1_quarry map from mid-2002.When I fix big hl2 beta maps I always can`t fix every bit of them but only things in the red circle.How can I compile those?The first one I found maybe a solution.I straight ported Meagpatch 4 skybox straight and the vmt files didn`t compat with HL2 retail maybe that`s why...I'm not sure about the first problem. Although for the second one, you have radius culling on, (which is the red circle with the R in it on the bar at the top) which only shows certain parts of the map when your in the 3D views. Hopefully this helps.