bullsquid skin
 

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  • Citizen
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Hello
my question is if anyone has the beta bullsquid skin other than this: https: //gamebanana.com/skins/38041
because I am going to make a mod and I would like to include the bullsquid of hl source but with the skin of the version of the beta but the problem to which I do not find solution with that skin and for that reason I ask, is that the ball that shoots appears of the air . when the bullsquid attacks the ball instead of leaving his mouth comes out next to his head and is very annoying in my opinion and ask for another skin if another would come to work.
all help is welcome
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So what are you asking, exactly?
Skin = texture on the model. Different skin = same model with another texture on it.
Spit ball origin point depends on the model, not the texture.
I guess you're asking for the fixed model? Do you need it to have the same looks, or just any other model would do so long as it works right?

Also, do you need it for HL:S, or something else, like GMod?
Last Edit: 30 Sep 2017, 21:43:43 by Cvoxalury
  • Citizen
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the two choices are good
and I need it for a hl2 mod but it is rather a test
Last Edit: 30 Sep 2017, 22:29:08 by Marcoliarte24
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If you're making a mod, you can just edit the code to use another attachment point, one present in that model.
  • Citizen
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How do I do that?
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The original bullsquid code referes to 'Mouth' attachment, in this line

GetAttachment( "Mouth", vSpitPos );

in function HandleAnimEvent(...), case BSQUID_AE_SPIT. So it looks up this attachment and builts the vector around it. The model in your link doesn't have attachment named "Mouth"... oh wow, looking at it, it has no attachments at all, well that's the root of the problem.

I guess there's only one way then.
You can decompile the model (using Crowbar), add attachment, and recompile.
Or just grab this.

https://drive.google.com/file/d/0B62rJ8GDQ_WnRXNfVHdrQWwxMUE/view?usp=sharing

I've added the attachment and recompiled the model. Use it in conjunction with the one in your link, as it uses that one's animations (it was the easiest way to preserve them, as the decompiler kinda screws them up). So just put both bullsquid.mdl (from gamebanana) and bullsquid_attachment.mdl (from my link) in your mod, it should work.
  • Citizen
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Thanks

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