Polluted Wasteland
 

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  • Citizen
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I've fixed wasteland_railbridge and wasteland_depot with Butou/Vitoi's help as well as restored the 5 Wasteland skies (+ Depot's sky too).

Image
Image



Download here.



There's a lot of things I couldn't figure out, so any feedback is much appreciated.
Last Edit: 05 Nov 2017, 21:52:08 by Витой
  • Good Citizen
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Download link isn't working
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The fix is really good! I think you're the first one who fixed those maps and released them publicly.
I've got few tips if you want to improve them:
-Fix/improve the 3d skybox - you can see holes in it
-Fix that APC outside, make it a func_detail, or you can even restore the cut script with explosive barrels
-Lower the shake amplitude a bit

Download link isn't working
I fixed it, try again
Last Edit: 05 Nov 2017, 21:52:31 by Витой
  • Good Citizen
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Thanks, it works now
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Image

One more thing I forgot to tell about - make sure all of light_spot entities (their origins) are not inside prop_statics, but lower. Otherwise the lighting will be too dark.
  • Citizen
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-Fix/improve the 3d skybox - you can see holes in it
-Fix that APC outside, make it a func_detail, or you can even restore the cut script with explosive barrels


How do I fix the skybox? I can see holes in-game too, but everything appears fine in the editor.

As for the APC outside, what's wrong with it? I assume Sawyer made it a func_physbox so that it would shake from the env_physimpact when the Antlions attack the npc_bullseye. Also, what cut script with explosive barrels?
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As for the APC outside, what's wrong with it? I assume Sawyer made it a func_physbox so that it would shake from the env_physimpact when the Antlions attack the npc_bullseye. Also, what cut script with explosive barrels?
My bad, you fixed the APC script right. But there's another script mentioned, with that pile of barrels near APC.
  • Citizen
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I personally would have either:
switched the skybox out to fit the lighting, or
switched the lighting to the fit the skybox

Good fix-up though, otherwise!
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