AI and animations for Zombie Assassin
 

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As you are probably aware, the cut Zombie Assassin NPC from the leak has no animations, so we can assume Valve never made any AI for it.
However, the community member sgt_stacker decided to fix both of these problems and gave this NPC animations and AI ported from the Gonome - an enemy from the Half-Life 1 addon, "Opposing Force". You can see the result in this following video.
Last Edit: 03 Dec 2017, 20:11:23 by Jar of Flies

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Cool. I wonder why valve would make the model but attach no animations. Hmm...
Last Edit: 05 Dec 2017, 01:17:48 by sgt_stacker
*Microwave Noises*
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Nothing to go "hmm" about, model is unfinished and doesn't even have any skeleton that could be animated.
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Cool. I wonder why valve would make the model but attach no animations. Hmm...


The model was scrapped pretty early it seems, so they never bothered animating it. They also didn't even make bumpmaps for the model's arms, so I think that says a lot about how quickly Valve abandoned this idea. I always figured they were gonna behave similar to the Gonome from Opposing Force and I felt that the fast zombie replacement one somebody else made just didn't do it justice at all.
Last Edit: 05 Dec 2017, 01:43:25 by sgt_stacker
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It's also possible we just don't have all of zombie assassin textures, since arms have bumpmap defined in vmt.

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