d1_town_01b
 

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  • Good Citizen
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This is what happens when I try to compile this map:

Code: [Select]
Client supports HDR, loading DX9 HDR shader module...
 materialPath: D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2/materials
 Loading D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2\maps\d1_town_01b.vmf
 material "metal/metalwall001e" not found
 Material not found!: METAL/METALWALL001E
 Material "___error":
   No render states in shader "UnlitGeneric"
 material "black" not found
 Material not found!: BLACK
 fixing up env_cubemap materials on brush sides...
 Ignoring env_cubemap on "BRICK/BRICKWALL049B" which doesn't use an envmap
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
<vbsp stops working>
Code: [Select]
4 threads
 reading D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2/maps/d1_town_01b.bsp
 Error opening D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2/maps/d1_town_01b.bsp


 [Reading texlights from 'D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2/lights.rad']
 [45 texlights parsed from 'D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2/lights.rad']

 Loading D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2/maps/d1_town_01b.bsp
 Error opening D:/Non-Steam/HL2 leak Patched/anon-hl2/hl2/maps/d1_town_01b.bsp
<vrad stops working>
Last Edit: 07 Feb 2018, 16:09:26 by ectoBiologist15
so real
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    • hl2-beta.ru
Do you compile the map with the Cordon state on?
  • Good Citizen
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Cordon state?
so real
  • Good Citizen
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I think it's on as everything has a skybox around it, and it doesn't when I click the button again

Image
so real
  • Good Citizen
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nevermined fixed it
so real

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