Hyper Era Style Intro
 

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  • True Citizen
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Hello, i made a map Which is My take on the Hyper era opening, now i have a plan to make a large mappack and complete my version of the 1999 storyline (with a mix of other build storylines), and yes This is just a small Basic map, but its my first ever custom one. it uses Wasteland_depot_inside as the base map, and i copy+pasted the brush train, and Samuel needs to use his model (i dont know How to do that) and i would like if somebody would voice him (I got lines ready to go). so go and try this out, give me some tips on what i could fix on my skills (the train doesnt move, i gave it the env_shake effect for it to simulate it)




mapname: b8_Hyper_002


download: https://drive.google.com/file/d/1TIAgud996jMcPBAKB8cuvrQFf7ZfE-32/view
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Uhh... When I try to download it, it says I need permission to download the file.
  • True Citizen
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now you can use it
  • Citizen
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    • WC Map Pack fixes
That's uhh, quite a bit of shaking for a train.

P.S: there should be a trigger that stops the vibrations when you leave the train
Last Edit: 08 Apr 2018, 06:10:54 by legoj15
  • True Citizen
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That's uhh, quite a bit of shaking for a train.

P.S: there should be a trigger that stops it when you leave it
  sure, thanks for telling me, its my first map so yeah there's gonna be some problems
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I think that voice acting for Samuel isn't the biggest thing missing on this map, rofl.
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  • True Citizen
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I think that voice acting for Samuel isn't the biggest thing missing on this map, rofl.
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yeah my skills are crap currently lmao
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True Hyper Era Formula© Brush-Based map box (X1), + Prop Static (X1), + func_tracktrain ((Based on wasteland_depot_inside train brush)X1), + cycler_flex (X1), + light (X3), + light_invornment (x1) = tru bata
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  • Good Citizen
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i know this thread is old but you should have added doors and for the outside you should have used a skybox texture so it doesnt look so.... weird
𓇗 𝔱𝔥𝔢 𝔬𝔫𝔢 𝔞𝔫𝔡 𝔬𝔫𝔩𝔶 ,
𝔩𝔦𝔳𝔦𝔫𝔤 𝔡𝔢𝔠𝔢𝔞𝔰𝔢𝔡 𓋼
  • Citizen
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The link is dead

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