Sirus's Mappack [WIP]
 

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SirusMaximius

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Here I will be documenting my progress on making d1_terminal_01 a playable map note this will be non-canon
I will post a screenie once im done compiling
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What is the importance of d1_terminal_01_40?
so real

SirusMaximius

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What is the importance of d1_terminal_01_40?
None really Im just gonna make a modified version of it and release it when its done
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I'll take a look at the original map, see what it is
so real

SirusMaximius

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I'll take a look at the original map, see what it is
Ok

**Edit new image of a 5% done map
Image
Last Edit: 09 May 2018, 16:34:38 by SirusMaximius
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SirusMaximius

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Changelog #1

1. Replaced those crap "fences" with combine gates
2. Added some scripted citizens
3. removed older citadel version with a more retail like version
4. used some 2004 retail textures
5. moved player spawn to train station entrance

Video:

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Those wind moan sounds are really out of place there. Also don’t forget to replace those textures on buildings with the ones in the list in “how to fix beta maps” tutorial.
Otherwise it’s gonna be cool fix.

SirusMaximius

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Those wind moan sounds are really out of place there. Also don’t forget to replace those textures on buildings with the ones in the list in “how to fix beta maps” tutorial.
Otherwise it’s gonna be cool fix.
Thanks the wind moan sounds are bit of a placeholder for now.

**Edit I know d1_terminal has already been done by vitoi but he was more interested in making it like how it was intended. I'm adding new content to the map
Last Edit: 10 May 2018, 01:58:05 by SirusMaximius
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SirusMaximius

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Update #2
**Note ik ik its late
1. Added more props
2. Working cremator sequence
3. added sequence with metrocops on the stairs
4. Added entry way to that little underway watch area thing
5. New textures for some buildings

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SirusMaximius

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d1_terminal_01 edit has finally made it into the 98% done stage which means you can get a copy!

https://www.dropbox.com/s/zzheyjkga6p4hwg/d1_terminal_01.zip?dl=0

**Edit woops just run buildcubemaps so you dont get weird texturing montrosities

**Edit 2 i just released a patch for the map removing those tuft plant props

**Edit 3 Just remove some more tuft plants added fire to those two pipes and added a few hobos behind a fence
Last Edit: 10 May 2018, 19:57:35 by SirusMaximius
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SirusMaximius

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2 Things:
1. Can i get this thread re-named to Sirus's Map Fixing thread or something
2. I got a new map in-progress





**Edit 1 Heres a playable map. Let me know If theres anything else i can do to make it better
**REDACTED**
Last Edit: 11 May 2018, 19:05:55 by SirusMaximius
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lol

SirusMaximius

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lol
Yeah, Its supposed to look like its hanging there but well it didnt come out really well

**Edit well look at this yet another map fix ill release it when i feel its ready (be sure to read the note on the youtube video)


Downloads:
Spoiler
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Last Edit: 11 May 2018, 23:25:38 by SirusMaximius
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SirusMaximius

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Working on a big edit for proto_deep002 heres some footage


Near finished map:
Spoiler
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Last Edit: 13 May 2018, 01:18:37 by SirusMaximius
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SirusMaximius

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Download for proto_deep002

https://www.dropbox.com/s/z9jbn5dts8yy5ac/proto_deep002.zip?dl=0

and to reiterate
eymane is the creator and alfeos is the one who ported it in the leak
With one snap of the finger I'll bring the beta back into balance

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