[L4D2] Unused stuff on the map "The Sugar Mill"
 

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Combine90

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Hello, i currently editing a map from l4d2 called The Sugar Mill its the second map from the campaign Hard Rain. I convert this map too garrysmod with some special things like a day night cycle, multiple gamemode support etc if you are interested checkout my workshop

This map has unused, hidden and possible beta leftover stuff.
NOTE some pictures show many errors etc inside the map editor thats just because i took the screenshots from the garrysmod editor.




There is one model on this map that has many breakable parts but it seems valve did not published them with l4d2.
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Here are some fence props outside the map.
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Map editor view
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Somehow valve left a very detailed area behind the saferoom at the start.
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Map editor view
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There is a huge brush outside the map near the spawn maybe a beta leftover? or a old way from the previous map.
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Map editor view
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There are many "info_overlay" entities with missing brush faces on this map.
Near the end of that map there are two
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Map editor view
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In the mid of the map is one more.
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Map editor view
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Behind the gas station are 3 missing faces.
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Map editor view
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Two "info_overlay" faces near the spawn. (possible beta leftovers?)
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Map editor view
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Near the cornfield at the walls are multiple duplicated info_overlay entities.
Map editor view
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After you passed the first big building valve forgot too block this position behind the fences.
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Map editor view
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Some unused / hidden stuff.
There is a pipebomb under the saferoom same exist in the previous map at the exact same position.
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Map editor view
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There are two water puddle under the map at the entrance and exit of the first building you pass if you leave the saferoom.
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Map editor view
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There are player clips outside the map near the spawn. (pink = player clip, red = clip for everyone infected, npcs etc.)
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Inside the garden house next to the elevator is a unused "func_breakable" inside the brushes.
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Map editor view
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Ropes outside the map (void)
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Map editor view
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Thats it so far if i find more at this map while converting it i will post it.
Last Edit: 24 Aug 2020, 22:11:29 by Combine90

Wolfcl0ck

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Interesting stuff. Any plans on recompiling the maps with those unused overlays and decals and whatnot reimplemented into the map?
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Avro_

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I know you! you're that guy that created physic compound for Gmod. I didn't think i would see you here. :)


now about the sugar mill stuff, interesting find. I didn't think Sugar Mill had that much stuff on the SDK  map editor that went unused, definitely interesting.
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