New SFM project file from Portal 2
 

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Devteam5

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Recently, a dev build of Portal 2 was leaked. The build itself, disappointingly, didn't have much different from the Steam build we have now, as far as I'm aware (aside from stuff like photoshop settings and such). It did have a few extra maps, but these were already leaked with the Companion Cube collection.

There was one thing I noticed: a file named glados_flythru.dmx, a Source Filmmaker project file.

My original guess was it had something to do with the original Portal 2 teaser trailer, probably the scene of GLaDOS waking up (hence the name).

It called for the map sp_glados_01.bsp, which we don't have. I checked the text in the file itself, and I found it calls for some objects like a playermodel

"e:\dev\main\game\portal2\models\player.mdl"

And the portalgun

"e:\dev\main\game\portal2\models\weapons\v_portalgun.mdl"

Other than that, I didn't gather much from it (can't understand a lick of it).

If anyone can check the file out in full, and see if something can be done/found, I'd appreciate it.

(The file, so you don't have to download the full dev build: https://drive.google.com/file/d/1McbpeqbrTzlt7zF6Ah7mk3liOKpJo8eu/view?usp=share_link)

Bruner

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Any unique models and textures and whatnot?
Заранее извините за мой ломаный русский. Мне приходится полагаться на Google Translate.
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Devteam5

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Any unique models and textures and whatnot?
Nothing else of note from what's readable (the rest is just a jumble of text), at least from what I read. The rest of the text is just how the named models are oriented. Bummer, but it still seems pretty neat. Wish there was a way to run it without crashing the software.

Devteam5

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Ok, so I revisited this, and I found quite a few neat things here, including references to Wheatley, Lab Monitors, a viewmodel of the Portal Gun, a sphere wall plug, and an HL2 door. There’s also cave ambiance and several footstep sounds.
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So, I got the map working in sp_a1_wakeup, and if you turn off basically everything but brushwork, the movements line up pretty well, but the placement of props appear to have changed during the maps development.

I'll upload my version with sp_a1_wakeup (Must use leaked Portal 2 SFM, as I patched the version info for it).

glados_flythru - Copy.dmx (Google Drive)
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