Models Restoration Community Project
 

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As you may know many models in the leaked build of Half-Life 2, the so called "Half-Life 2 Beta", are missing. The full list of such models can be found in the attached .txt files made by fire64 in this thread.
Thankfully some of those models were not exactly deleted from the game, but renamed or replaced into another directories. I made a list of such models:
Renamed or moved to other directories models
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Some models were already restored by the members of our community and added to the Mega Patch:
Models restored in Mega Patch
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And we already got first results.
Models restored for this project:
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And here's  I made a table I made with the same models list.
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Now let's get to the point of this thread.
As you understand the majority of the models in fire64's list are gone and there's no way we can get them. You can find the list of such models below.

But here's an idea. It is quite possible to restore at least some of these models. If you are a modeller, love Half-Life 2 and cut content and want to contribute to the community - take any models from the list below and restore it. While some some of them might be pretty difficult to make, both because we have no idea how they looked like or technical difficulties, others should be pretty easy to make.
For some models I added explanations of how they could look like and on what maps they can be found. If there's no info about the maps you can easily find it yourself using NotePad++ search tool.
Such models could be recreated with no doubt. So here it is:

List of Missing Models

Root folder
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Bathroom
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Building_details
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C17_Props
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Combine_turrets
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Furniture
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Gibs
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Lighting
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Pipes
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Propeller
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props_borealis
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props_c17
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props_combine
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props_debris
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props_foliage
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props_junk
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props_pipes
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props_wasteland
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Trees
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Vehicles
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Zombie
[свернуть]
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And we've already got some results: WB did a stenographers model restoration so we finally can have a look on how originally factory on d1_garage_01 looked like.
DOWNLOAD
Image Image Image

HaRaD

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"models\Zombie\Poison_torso.mdl-" The first time I hear about this model. It is something like zombie torso in HL2?
Don't be bad, love cats :3
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"models\Zombie\Poison_torso.mdl-" The first time I hear about this model. It is something like zombie torso in HL2?
I'm 99% sure, yeah. Seems like they planned to make torso versions of every zombie type.

pill_dickle

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Looks nice. Will this maybe become Megapatch 5?
c17_03.bsp
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so I found some textures in a mod that made Samuels textures fit the gasmask citizen. I feel like that these once belonged to the wasteland citizen. another thing I find interesting is the 2003 zombie that it's headless with the jaw bone still being there. so what I think happened to the headless zombie model is some where between 2002-2003 when they changed zombie models maybe the 2003 zombie is some iteration of it.
Отредактировано: 07 Авг 2018, 09:18:24 от luigi90132

HaRaD

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so I found some textures in a mod that made Samuels textures fit the gasmask citizen. I feel like that these once belonged to the wasteland citizen.
And what kind of mod, do not tell?
Don't be bad, love cats :3
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so I found some textures in a mod that made Samuels textures fit the gasmask citizen. I feel like that these once belonged to the wasteland citizen.
And what kind of mod, do not tell?

http://valve-cut-content.wikia.com/wiki/Those_Rowdy_Bastards

Wolfcl0ck

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I'm still having issues with compiling models for the leak for some reason. My model will compile for retail builds of the game, but the leak studiomdl.exe is failing to generate and output the model files. I was told by VXP that leaknet studiomdl will not work, but I tried compiling the model using an unpatched build of the leak and it still is not working. Furthermore, WB told me that he compiled using a version of leaknet, but not the Megapatch 4 version. I would really like to help out with this model restoration project, but I simply am unable to unless I can find a functioning compiler or some sort of way of converting retail models down to v37 models. If anyone knows any way of successfully compiling leak models, please message me.
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Spicy

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so I found some textures in a mod that made Samuels textures fit the gasmask citizen. I feel like that these once belonged to the wasteland citizen. another thing I find interesting is the 2003 zombie that it's headless with the jaw bone still being there. so what I think happened to the headless zombie model is some where between 2002-2003 when they changed zombie models maybe the 2003 zombie is some iteration of it.

I think Samuel is just a variation of the wasteland citizen and the other models have been lost
I made stuff for the leak

Wolfcl0ck

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Nice one, Wolfcl0ck! But since Frozen_zombie.mdl obviously is supposed to be a static one, why did you left the animations for it?

Wolfcl0ck

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Nice one, Wolfcl0ck! But since Frozen_zombie.mdl obviously is supposed to be a static one, why did you left the animations for it?
A good question. Although, according to the name, one would think that the model is static, i have reason to believe that it was instead a dynamic model, possibly one that had a "frozen" animation instead of being a completely immobile model. Here's why I think this:
The maps that frozen_zombie.mdl are located in are jf-roof7 in a display case and d3_borealis_07 inside that pod in the freezer. In the borealis one, the model is found on a monster_generic, which, obviously, is an npc, and, as such, it would not make sense for an npc entity to use a completely immobile model like a prop, as compared to an animated model. In jf-roof7, the model is found on a prop_physics (not prop_ragdoll, prop_physics. I know, it's weird, they're all like that on that map.) The oddity of jf-roof7 is that all of the display cases can be broken into and the models inside can usually be moved around as prop_physics. I believe this map was going to have heavily used the physgun, having the player break into the display cases, pick up the various figures, and throw them at either combine or the gunship that's attacking the building. One would assume since the model is a prop_physics in this map instead of a prop_ragdoll that it would have been a non-animated prop, but you'll also notice that models like cohrt.mdl and other such models are prop_physics as well for some reason. These things have led me to believe that Frozen_zombie was most likely not just a completely static model, but was probably a fully animated model like classic.mdl that would fit on a zombie npc. Furthermore, it probably had a "frozen" animation of some sort so that, when it was in those pods, it would look like it was frozen. I actually tried adding a new "frozen" animation to the model as well, but the smd was broken for some reason.
TL;DR the two places where frozen_zombie.mdl are seen are on a monster_generic and a prop_physics in a map where a bunch of other dynamic models are on prop_physics, so I think the model had animations
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Well, dead Borealis workers were placed on maps as monster_generics too, does that mean we would see them haunting the ship?
I'm still convinced the original model had no animations and was only used for that refridgirator to show the crew of the ship were transporting zombies for some reason.