A request for help
 

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  • Citizen
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Most amazing and talented people of hl2-beta forums,

I am trying to mod VtM Bloodlines, which basically has the same engine version as HL2 Beta. Bloodlines does have an unofficial SDK, but it is a bit broken, when you compile a map, water will be gone, which severely limits what you can do. Since Bloodlines is almost the same as HL2 Beta with small differences, I thought some of you might be able to help me.

What I am looking for is a Hammer version that produces a version 17 uncompressed BSP. Or at least source code of such VBSP if it exists, which I might be able to use to fix Bloodlines unofficial SDK.

If you would like to take a look at Unofficial Bloodlines SDK, please click here. Maybe you could tell me how it can be fixed. :)

I am sorry if I am posting this to the wrong place. I know I am a stranger here and I would hate to be a bother, but any help would be truly appreciated. Thank you all.
Отредактировано: 25 Мар 2021, 01:50:50 от logical
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    • hl2-beta.ru
Hello.

I remember the time when unofficial VtMB SDK was made as it's original author, fire64, was an active user in here and our forums was one of the first places where he released his creation. Personally as I really love that game I am very glad where this fan-made SDK got it and I admire the work people have done with that unofficial patch.

About Hammer that could be used to compile version 17 BSP - unfortunately the one in the leaked HL2 source code uses v18 .bsp already. I'm not sure if VtMB uses v17 maps, but if it does then my guess is - all you can try is somehow reverse-engineere it. Maybe it's worth to try and contact fire64, ask him how he would do it.
  • True Citizen
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Wait a minute. It may be that in the files of this game there could be some leftovers from Valve projects? Or is everything already cleaned up there?
Don't like HL2 beta actually. But the visualization is pretty cool tho.
  • Citizen
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Hello.

I remember the time when unofficial VtMB SDK was made as it's original author, fire64, was an active user in here and our forums was one of the first places where he released his creation. Personally as I really love that game I am very glad where this fan-made SDK got it and I admire the work people have done with that unofficial patch.

About Hammer that could be used to compile version 17 BSP - unfortunately the one in the leaked HL2 source code uses v18 .bsp already. I'm not sure if VtMB uses v17 maps, but if it does then my guess is - all you can try is somehow reverse-engineere it. Maybe it's worth to try and contact fire64, ask him how he would do it.
Hello,

They did some amazing work with Bloodlines unofficial SDK and it can already compile a version 17 BSP, it just can't handle water. My guess is, water or fluid function has more in common with the later source versions than the HL2 beta version.

I already tried to reverse engineer it, but unfortunately my knowledge is quite limited when it comes to coding. I have no idea what I am doing. I tried to make changes to source code, but it will not even compile. I would try contacting fire64, but seeing how long it has been since the last time he logged in, I doubt he would reply.

I love Bloodlines as well, so I really wanted to fix it. I know a fully functioning SDK could make a lot of amazing things possible.

Wait a minute. It may be that in the files of this game there could be some leftovers from Valve projects? Or is everything already cleaned up there?

There are definitely some leftovers from HL2, some textures for example, but I doubt there is much more. At least nothing you don't already have.