Half-Life 0.52 Model Decompiler?
 

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 Can someone please make a working Half-Life 0.52 model decompiler? I want to make a port of 0.52 to the goldsrc engine and this would be direly needed for this to work.
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you could just use the alpha model viewer, im pretty sure
Couldn't find graphics driver
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idk what rock you've been living under OP, but the model viewer made around the time of the leak comes with a model decompiler. If that isn't to your speed, the model tool Crowbar ALSO supports the alpha models.

There has also been conversions of the models for years too.
"anon-hl2\hl2\materials\Models\extras\Material #82_CL.vtf"
"anon-hl2\hl2\materials\Composite\city17_001a.vtf"
"anon-hl2\hl2\models\Player\Gordon\gordon.bmp"
"anon-hl2\hl2\models\props_foliage\tree_deciduous_01a-lod.dx7_2bone.vtx"
"anon-hl2\hl2\testscripts\loade3terminal.vtest"
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If that isn't to your speed, the model tool Crowbar ALSO supports the alpha models.

Personally wouldn't recommend using Crowbar for decompiling v6 models. I always had some problems compiling stuff after using it, Geckon's default decompiler does the job well with no problems.
If panthers are part of the cat family, are panthereyes part of it aswell?
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Personally wouldn't recommend using Crowbar for decompiling v6 models. I always had some problems compiling stuff after using it, Geckon's default decompiler does the job well with no problems.
I believe Geckon's decompiler still has the UV shift upon decompile, Crowbar does not. But Crowbar produces a very verbose QC to its own dismay (along with it being more Source focused, though I haven't looked at a Crowbar QC output in a long time.) The animations it also produces has issues with loading with Milkshape 3D (for those bastards like myself who still use that program.) If I ever need to decompile something from the alpha, I use a mixture of both programs.

I also think that Crowbar MIGHT support versions of StudioMDL before V6, but I really don't remember. I know it doesn't support the newer StudioMDL that's before retail that doctor.mdl uses in the HL data.
Отредактировано: 29 Июн 2025, 21:50:20 от Theuaredead
"anon-hl2\hl2\materials\Models\extras\Material #82_CL.vtf"
"anon-hl2\hl2\materials\Composite\city17_001a.vtf"
"anon-hl2\hl2\models\Player\Gordon\gordon.bmp"
"anon-hl2\hl2\models\props_foliage\tree_deciduous_01a-lod.dx7_2bone.vtx"
"anon-hl2\hl2\testscripts\loade3terminal.vtest"