A concept for a SIGGRAPH 2000-era engine recreation.
 

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Pardon my ignorance on this topic, I really haven't dove deep into the inner workings of both the Source engine and the demo itself

Me and a friend have been talking about how to recreate the engine seen in the Siggraph 2000 demo.
Here is some bulletpoints from that, with some added by me.

Ultimately, this would have to be made in Xash3D due to the limitations of GoldSrc

  • Displacements
  • VTF Support (something that isn't wads)
  • A basic physics engine (edit: it seems like only brushes supported physics, and there was no collision for the player nor displacements)
  • Maybe port the 2003-2024 steam ui since the 1998 bitmap seems to be designed for it
  • The texturing effects, probably coming from the VTF system
  • The 'bounding box' NPC interactions?
I'll list more later but this is just for someone to see it and attempt it, because we both do not have C or C++ knowledge.
Отредактировано: 11 Ноя 2025, 06:50:50 от shyruz
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shyruz
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Pardon my ignorance on this topic, I really haven't dove deep into the inner workings of both the Source engine and the demo itself

Me and a friend have been talking about how to recreate the engine seen in the Siggraph 2000 demo.
Here is some bulletpoints from that, with some added by me.

Ultimately, this would have to be made in Xash3D due to the limitations of GoldSrc

  • Displacements
  • VTF Support (something that isn't wads)
  • A basic physics engine (edit: it seems like only brushes supported physics, and there was no collision for the player nor displacements)
  • Maybe port the 2003-2024 steam ui since the 1998 bitmap seems to be designed for it
  • The texturing effects, probably coming from the VTF system
  • The 'bounding box' NPC interactions?
I'll list more later but this is just for someone to see it and attempt it, because we both do not have C or C++ knowledge.

then learn it. if you really want it learn it

also why would we completely recreate a engine that we literally have just for 3 or 5 changes?
есть ли какой-нибудь способ обрести вечный покой? я так не думаю
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i'm not satisfied with the leaked engine with it comes to playing siggraph era maps
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shyruz
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i'm not satisfied with the leaked engine with it comes to playing siggraph era maps

come on thats just being picky.

and also no one has a problem like that and especially not enough to try and make a new engine
есть ли какой-нибудь способ обрести вечный покой? я так не думаю
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    • Oh look I'm a special person who has a YouTube account
I will direct you to this forum and this playlist:
https://hl2-beta.ru/index.php?topic=30233.0