Помощь по настройке Valve Hammer Editor [Worldcraft]
 

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После отк виз-группы енть исчезаеть на компиле?
Сегодня играл в Half-Life 2 Beta. В комнату зашла мать и сказала:
- Я смотрю, не зря ты MIT закончил!
Я встал из-за компьютера, подошёл к розетке и выдернул штепсель.

Image
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    • hl2-beta.ru
Насчёт виз групп - все включать не надо, обычно в них много разработческого мусора. Насчёт фпс - а)либо моделей чресчур много (что очень врядли) б) либо ты открыл какую нить виз группу в которой что нибудь очень глюкануто-тормазнутое в) ты мог не откомпилить карту с визом (в этом случае внимательно читай лог компила, возможно на карте лик)
  • True Citizen
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Сделал полный компил, фпс побольше, но при повороте мышой просто слайдшоу.
Поэксперементировал - постепенно поудалял модельки из той виз-группы, фпс стал постепенно прибавляться при повороте мышой.
Вариант а)?
На всякий случай выкладываю лог:

 materialPath: d:/games/half-life_2-beta/hl2/materials
 Loading D:\Games\Half-Life_2-Beta\hl2\maps\d3_borealis_01_006.vmf
 fixing up env_cubemap materials on brush sides...
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... WARNING: areaportal entity 1455, brush 0 doesn't touch two areas
 done (0)
 Building Faces... done (0)
 Chop Details... done (0)
 Find Visible Detail Sides...
Merged 452 detail faces... done (0)
 Merging details... done (0)
 FixTjuncs...
 PruneNodes...
 SplitSubdividedFaces...
 WriteBSP...
 done (0)
 writing D:/Games/Half-Life_2-Beta/hl2/maps/d3_borealis_01_006.prt... done (0)
 Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
 Finding displacement neighbors...
 Finding lightmap sample positions...
 Displacement Alpha :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
 Building Physics collision data...
 done (1) (730618 bytes)
 Error loading studio model "models/Pipes/W_Valve.mdl"!
 Error loading studio model "models/Pipes/W_SteamValve.mdl"!
 Error loading studio model "models/Building_details/W_HandRail01.mdl"!
 Error loading studio model "models/Building_details/W_HandRail02.mdl"!
 Error loading studio model "models/Lighting/W_GlobeLightOn01.mdl"!
 Error loading studio model "models/props_borealis/chair01.mdl"!
 Placing detail props :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
 Writing D:/Games/Half-Life_2-Beta/hl2/maps/d3_borealis_01_006.bsp
     4 seconds elapsed
 


 reading d:/games/half-life_2-beta/hl2/maps/d3_borealis_01_006.bsp
 reading D:/Games/Half-Life_2-Beta/hl2/maps/d3_borealis_01_006.prt
  232 portalclusters
  439 numportals
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 54 visible clusters (0.00%)
 Total clusters visible: 11232
 Average clusters visible: 48
 Building PAS...
 Average clusters audible: 94
 visdatasize:12406  compressed from 14848
 writing d:/games/half-life_2-beta/hl2/maps/d3_borealis_01_006.bsp
   0.3 seconds elapsed
 


 [Reading texlights from 'd:/games/half-life_2-beta/hl2/lights.rad']
 [31 texlights parsed from 'd:/games/half-life_2-beta/hl2/lights.rad']

 Loading d:/games/half-life_2-beta/hl2/maps/d3_borealis_01_006.bsp
 6139 faces
 337375 square feet [48582048.00 square inches]
 16 displacements
 2163 square feet [311604.09 square inches]
 6139 patches before subdivision
 21209 patches after subdivision
 44 direct lights
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 564512, max 158
 transfer lists:   4.3 megs
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #1 added RGB(56475, 58278, 45900)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #2 added RGB(16418, 15377, 9195)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #3 added RGB(5242, 4721, 2418)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #4 added RGB(1988, 1687, 723)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #5 added RGB(748, 592, 219)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #6 added RGB(313, 228, 72)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #7 added RGB(129, 86, 23)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #8 added RGB(58, 35, 8)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #9 added RGB(26, 14, 3)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #10 added RGB(13, 6, 1)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #11 added RGB(6, 2, 0)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #12 added RGB(3, 1, 0)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #13 added RGB(2, 0, 0)
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10    Bounce #14 added RGB(1, 0, 0)
 Build Patch/Sample Hash Table(s)..... Done<0.0668 sec>
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
 Ready to Finish
 
 Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
 ------------  ---------------  ---------------  --------
 models             33/1024        1584/49152    ( 3.2%)
 brushes          1366/8192       16392/98304    (16.7%)
 brushsides      10156/65536      81248/524288   (15.5%)
 planes           5502/65536     110040/1310720  ( 8.4%)
 vertexes         9901/65536     118812/786432   (15.1%)
 nodes            1049/65536      33568/2097152  ( 1.6%)
 texinfos         2778/12288     200016/884736   (22.6%)
 texdata            97/2048        3104/65536    ( 4.7%)
 dispinfos          16/0           2816/0        ( 0.0%)
 disp_verts       1456/0          29120/0        ( 0.0%)
 disp_tris        2432/0           4864/0        ( 0.0%)
 disp_lmsamples     7685/0           7685/0        ( 0.0%)
 faces            6139/65536     442008/4718592  ( 9.4%)
 origfaces        4862/65536     350064/4718592  ( 7.4%)
 leaves           1083/65536      34656/2097152  ( 1.7%)
 leaffaces        7083/65536      14166/131072   (10.8%)
 leafbrushes      1940/65536       3880/131072   ( 3.0%)
 surfedges       49734/512000    198936/2048000  ( 9.7%)
 edges           30278/256000    121112/1024000  (11.8%)
 worldlights        44/8192        3872/720896   ( 0.5%)
 waterstrips         0/32768          0/327680   ( 0.0%)
 waterverts          0/65536          0/786432   ( 0.0%)
 waterindices        0/65536          0/131072   ( 0.0%)
 cubemapsamples       17/1024         272/16384    ( 1.7%)
 overlays            0/512            0/180224   ( 0.0%)
 physics          [variable]     730618/4194304  (17.4%)
 lightdata        [variable]    7526644/0        ( 0.0%)
 visdata          [variable]      12406/16777216  ( 0.1%)
 entdata          [variable]      58925/262144   (22.5%)
 occluders           0/0              0/0        ( 0.0%)
 occluder polygons        0/0              0/0        ( 0.0%)
 occluder vert indices        0/0              0/0        ( 0.0%)
 detail props     [variable]          1/12       ( 8.3%)
 static props     [variable]          1/70326    ( 0.0%)
 pakfile          [variable]      31409/0        ( 0.0%)
 === Total BSP file data space used: 10138219 bytes ===
 Total triangle count: 17670
 Writing d:/games/half-life_2-beta/hl2/maps/d3_borealis_01_006.bsp
   133 seconds elapsed
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У тебя тормоза тока на повороте в определенную область или вообще, и много ли у тебя пропов без моделей на карте (Эрроры)?
Сегодня играл в Half-Life 2 Beta. В комнату зашла мать и сказала:
- Я смотрю, не зря ты MIT закончил!
Я встал из-за компьютера, подошёл к розетке и выдернул штепсель.

Image
  • True Citizen
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На карте не увидил ни одного эррора, сколько пропов - не знаю, я не маппер и даже не знаю, что такое пропы. :)
Могу сказать вот что - эти, блин, трубы, тостоят из десятка, если не больше частей, в той виз-группе я насчитал где-то более 400 проп_статиков.
Тормоза именно при повототе мышью, в любую сторону.
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Эх... дальше тока ШЛЫК поможет, а пропы это всевозможные prop_static prop_physics prop_dynamic etc (Короче, ентити через которые на карту ставят модельку)
Сегодня играл в Half-Life 2 Beta. В комнату зашла мать и сказала:
- Я смотрю, не зря ты MIT закончил!
Я встал из-за компьютера, подошёл к розетке и выдернул штепсель.

Image
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че в тои виз группе?
  • True Citizen
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Там модельки, которые делают карту нормальной, если можно так сказать.
Трубы, двигатели всякие..
  • True Citizen
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Сорри за дабл-постинг, появился ещё один вопрос:
Что означает ошибка "Bad detail brush side" и как её исправить?
Также омогите плз с предыдущим вопросом тоже.
  • Citizen
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Не компилируются карты  !mistrust

Вот лог компила :
Цитата
 

 materialPath: e:/games/steam/steamapps/-=Имя маего акка стим=-/half-life 2/hl2/materials
 Loading J:\anon-hl2\hl2\maps\city_01final.vmf
 material "tools/toolsnodraw" not found
 Material not found!: TOOLS/TOOLSNODRAW
 Material "___error":
   No render states in shader "UnlitGeneric"
 material "brick/brickfloor001a" not found
 Material not found!: BRICK/BRICKFLOOR001A
 material "concrete/concretefloor001a" not found
 Material not found!: CONCRETE/CONCRETEFLOOR001A
 material "plaster/plasterwall031b" not found
 Material not found!: PLASTER/PLASTERWALL031B
 material "concrete/concretefloor017a" not found
 Material not found!: CONCRETE/CONCRETEFLOOR017A
 material "models/props_debris/concretefloor020a" not found
 Material not found!: MODELS/PROPS_DEBRIS/CONCRETEFLOOR020A
 material "brick/brickwall052b" not found
 Material not found!: BRICK/BRICKWALL052B
 material "models/props_debris/plasterwall034d" not found
 Material not found!: MODELS/PROPS_DEBRIS/PLASTERWALL034D
 material "brick/brickwall052a" not found
 Material not found!: BRICK/BRICKWALL052A
 material "concrete/concreteceiling003a" not found
 Material not found!: CONCRETE/CONCRETECEILING003A
 material "concrete/concretefloor016a" not found
 Material not found!: CONCRETE/CONCRETEFLOOR016A
 material "concrete/concretefloor003a" not found
 Material not found!: CONCRETE/CONCRETEFLOOR003A
 material "concrete/concretefloor027a" not found
 Material not found!: CONCRETE/CONCRETEFLOOR027A
 material "stone/stonefloor002a" not found
 Material not found!: STONE/STONEFLOOR002A
 material "concrete/concretewall060f" not found
 Material not found!: CONCRETE/CONCRETEWALL060F
 material "perftest/dirtfloor006a" not found
 Material not found!: PERFTEST/DIRTFLOOR006A
 material "nature/grassfloor002a" not found
 Material not found!: NATURE/GRASSFLOOR002A
 material "concrete/concretewall074a" not found
 Material not found!: CONCRETE/CONCRETEWALL074A
 material "stone/stonewall024l" not found
 Material not found!: STONE/STONEWALL024L
 material "stone/stonewall024b" not found
 Material not found!: STONE/STONEWALL024B
 material "tools/toolsblack" not found
 Material not found!: TOOLS/TOOLSBLACK
 material "concrete/concretewall001a" not found
 Material not found!: CONCRETE/CONCRETEWALL001A
 material "plaster/plasterceiling008a" not found
 Material not found!: PLASTER/PLASTERCEILING008A
 material "tools/toolstrigger" not found
 Material not found!: TOOLS/TOOLSTRIGGER
 material "glass/glasswindowbreak070b" not found
 Material not found!: GLASS/GLASSWINDOWBREAK070B
 fixing up env_cubemap materials on brush sides...
  0 . . . 1 . . . 2 . WARNING: entity 0, brush 72: microbrush
 WARNING: entity 0, brush 145: microbrush
 . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Entity info_player_start (198.00 -384.00 31.00) leaked!
 **** leaked ****
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 72.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 309.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 3072.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, -13.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1096.1, 344.4)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1480.2, 238.9)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1042.4, 359.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 1536.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 2560.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 3072.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (943.0, 1024.0, -18.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (431.0, 1024.0, -18.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (976.0, 1024.0, 132.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (464.0, 1024.0, 132.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 278.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 3072.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 2560.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-564.0, 1024.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-826.0, 1024.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-128.2, 1024.0, -14.4)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-378.2, 1024.0, -13.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-250.0, 1024.0, 183.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-250.0, 1024.0, -69.2)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 1536.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3093.5, 0.0, -14.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3093.5, 0.0, 222.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3605.5, 0.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 512.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 512.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, -2048.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 73.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 309.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, -1536.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3605.5, -1024.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3093.5, -1024.0, 66.3)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3093.5, -1024.0, 302.8)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (394.0, -64.0, 102.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (397.8, -61.5, 100.9)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (243.0, -292.1, 107.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (253.5, -290.5, 107.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (242.3, -268.9, 109.7)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0, -291.1, 109.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -798.2, -16.8)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -924.6, 124.6)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -687.6, 57.7)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -697.1, 108.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -745.9, 77.3)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -832.8, 215.6)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -640.7, 15.2)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -640.8, 23.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -600.2, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -518.0, 188.1)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -518.0, 297.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -518.0, 330.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -518.0, 353.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -518.0, -4.4)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -288.0, -52.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -288.0, 56.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -248.0, 109.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -472.0, 109.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -288.0, 238.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -61.5, -52.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -61.5, 46.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -61.5, 97.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -29.5, -52.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -29.5, 56.0)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -32.0, 109.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -32.0, 212.3)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -32.0, 160.8)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -32.0, 289.4)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 0.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -512.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -2048.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -1536.0, 127.5)
 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -1536.0, 127.5)
 Processing areas... done (0)
 Building Faces... done (0)
 FixTjuncs...
 PruneNodes...
 SplitSubdividedFaces...
 WriteBSP...
 done (1)
 Can't load skybox file sky_wasteland02 to build the default cubemap!
 Finding displacement neighbors...
 Finding lightmap sample positions...
 Displacement Alpha :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
 Building Physics collision data...
 Bad water leaf!!
No water physics.


vbsp.exe - обнаружена ошибка (отправлять/неотпровлять отчёт)  


 reading j:/anon-hl2/hl2/maps/city_01final.bsp
 Error opening j:/anon-hl2/hl2/maps/city_01final.bsp


 [Reading texlights from 'e:/games/steam/steamapps/-=Имя маего акка стим=-/half-life 2/hl2/lights.rad']
 [45 texlights parsed from 'e:/games/steam/steamapps/-=Имя маего акка стим=-/half-life 2/hl2/lights.rad']

 Loading j:/anon-hl2/hl2/maps/city_01final.bsp
 Error opening j:/anon-hl2/hl2/maps/city_01final.bsp



Обьясните мне при чём тут стим и как енто всё исправить
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Я не понял каким хаммером ты компилишь? Бетовским или релизным?
  • Citizen
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бетофским, настраивал всё как тут сказано
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Ага, видно.
1) Ты путь к текстурам указал стимовский, а не бетовский.
2) Перед тем как компилить карты беты закрывай стим и переименовывай папку где он лежит.
3) У тебя на карте утечка. Жми закладку мап - лоад пойнтфайл и по красной линии ищи где на карте дырка.
  • Citizen
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спс сча попробую исчо
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  • Citizen
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Итак... Карту откомпилил (хоть ето радует)
При попытке загрузить в игре hl2.exe вылетает с ошибкой ...

 
Цитата
3) У тебя на карте утечка. Жми закладку мап - лоад пойнтфайл и по красной линии ищи где на карте дырка.


как понять  "утечка" ?
нажать мап лоад пойнтфайл пробывал, красной линии вроде незаметил...

И ещё : как прикрепить файл к сообщению?
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